Stepping back (barely) from the growing threats in our co-MC’ed Apocalypse World game, we look at character…

Stepping back (barely) from the growing threats in our co-MC’ed Apocalypse World game, we look at character…

Stepping back (barely) from the growing threats in our co-MC’ed Apocalypse World game, we look at character connections. A new PC joins (a second by one of the players), people open up finally, punches are thrown, and the Angel’s warlord brother shows up and makes it clear there are scarier things than Brainers.

http://www.noordinaryobsession.com/space-world-7-the-ties-that-bind-us-part-i/