When the players complete all the objectives of the ‘campaign’ it says they take on additional camp responsibilities. How have people interpreted this? Promotion? More subtle and narrative?
When the players complete all the objectives of the ‘campaign’ it says they take on additional camp responsibilities.
When the players complete all the objectives of the ‘campaign’ it says they take on additional camp responsibilities.
Hey! That’s a great question!
So a lot of the time, your players will signal what sorts of things they’re interested in exploring through the fiction. For instance, if they’ve taken rank advancements, then ABSOLUTELY throw more shit at them. Tell your now-Sergeant that she has to train recruits, and your new Lieutenant that she’s expected to sit in on strategy meetings. Stuff like that. Feel free to say – you get to do the shit you’re already doing, plus more.
But if rank advancements aren’t something they take, and they seem pretty uninterested in exploring rank – look at other responsibilities you could give them. Maybe they become responsible for a young family member who doesn’t have anywhere else to go. Maybe they start training to become a priest in addition to their normal duties. Maybe they start training to be a medic.
Yep, what Anna said. 🙂
Thank folks. I took the opportunity to explore the rift between the more mystical and military characters. Having the lowly warden act as the confessor for the Watch captain and have her position in camp higher than the very rank focused Sargent has created some wonderful tension.
The campaign structure is one of the best parts of the game (in a terrific game).
That’s very clever! I love the competing ranks of military and religion station.
It’s been beautiful to MC 🙂 thank you for your beautiful creation 🙂