Inmortal’s schemes.

Inmortal’s schemes.

Inmortal’s schemes.

Can the schemes be advanced during session or only using the opportunities offered in the start session alt move?

How does the interruptions works? Is only a move to use with the start session move?, or is something to appear during game time?

The +1 obtained via the Alliance scheme is permanent and without handicaps apart completing a scheme? An Inmortal could end with +3 in all factions so?

2 thoughts on “Inmortal’s schemes.”

  1. 1) You can advance the scheme through your actions and through seizing opportunities that present themselves the start of session move.

    2) The interruptions are selected at the beginning to frame why the Immortal has to get involved with their schemes. The MC can use the interruptions as a list of ideas if the Immortal rolls a miss.

    3) The +1 for Alliance is for one subgroup of a Faction, like “the werewolves on the south side” or “all the Fae of the Winter Court.” It’s not for the whole Faction.

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