Anyone re-D&D-ified World of Dungeons: Turbo yet?
Anyone re-D&D-ified World of Dungeons: Turbo yet?
Anyone re-D&D-ified World of Dungeons: Turbo yet?
Anyone re-D&D-ified World of Dungeons: Turbo yet?
Anyone re-D&D-ified World of Dungeons: Turbo yet?
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Curious, have you seen Vagabonds of Dyfed, David Perry ?
Yep, I don’t really have any opinions yet, haven’t read it in detail or played it yet. Saw Eric Vulgaris’ Gardens of Ynn one-shot though, seems serviceable. (Incidentally, Gardens of Ynn is incredible and comes through really well in that AP).
Sub!
Turbo?
What does re-D&D-ifying entail? Like what are the features, aside from the dice you roll, that make it un-D&D?
Aaron Griffin No significant mechanical changes desired, just a reskin. More re-WoD-ify rather than re-D&D-ify, really.
I imagine it works fine done on the fly, but a literal re-skin of the rules/playbook would be nice.
Doyce Testerman
onesevendesign.com – onesevendesign.com/breakers_wodu_turbo.pdf
David Perry ah yeah, Breakers is definitely more modern-day ghostbustery