One of my players is grumpy about the non-linear progression of cargo capacity of ships from Class1 to class 4 (6,…

One of my players is grumpy about the non-linear progression of cargo capacity of ships from Class1 to class 4 (6,…

One of my players is grumpy about the non-linear progression of cargo capacity of ships from Class1 to class 4 (6, 4, 20 , dozens; respectively) Before I go “correcting” this, was it a conscious choice? Is there a game balancing purpose here I missed?

3 thoughts on “One of my players is grumpy about the non-linear progression of cargo capacity of ships from Class1 to class 4 (6,…”

  1. Hah. Oh dear. Nothing so in depth as that.

    Basically: Class 1 and Class 2 are roughly the same size (give or take), but Class 2 has Jump Drives (and an appropriately large reactor to run it). Class 2 has less cargo space despite being equal or bigger than a Class 1 because most of the space is taken up.

    (From a narrative perspective, I still wanted in-system freighters and defense ships, rather than everyone being able to Jump)

    Class 3 and 4 is just spitballing because at that point it’s not really important for the story, and is more for the purposes of flavor. They have “enough” and “lots” of cargo space, respectively. 🙂

    That said, if you want more granular starship creation, you can check out the Vessel rules in Far Beyond Humanity.

  2. Thank you, for you quick reply and satisfying answer!

    I’m excited about this game! Its my first go at UW, and my two players are new to PbtA, new to me as players (though I’ve known one for decades), but we’re all closing in on 50 years old therefore steeped in conventional gaming. This is going to be a radical change and I’m excited about the departure!

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