Hello

Hello

Hello,

I have a question about the chosen. How exactly do you play with the heroïc and the doom tags of his destiny ?

ex: The chosen uses a luck point to avoid a certain death after having protected one of his teamate. What’s a list of things you can do around the fate ? Specially “end of monsters”.

Is there an online ressources which describes shortly each of one effect ?

Thank you, I couldn’t stop playing this incredible game (20th games in 2 months).

3 thoughts on “Hello”

  1. That really depends on your game, I don’t know of any such archive or even if one is possible. Maybe all the “monsters” in the game start dreaming of the siren music that heralds their end-times when a chosen will play it on the Flute of Fate and lead them all like the Pied Piper through the Portal of Unmaking into the Peaceful Void. I would be inspired by fiction you enjoy.

  2. Thanks for the answer. So let’s say it happened like that. Does it mean when the chosen uses his luck, some monsters suddently pop because of the “end of monsters” fate call ?

    I have some difficulties to figure out how to play this.

    Else, on one of my table we went into an oneiric setting. One of the player went to coma since last game. So they contacted someone to help him and the only solution was to help him from the inside.

    His world was a Stephen King’s one. They played from the hometown of the player (Racine, Wisconsin). Everything from this world tries to reject the other players as they didn’t belong to there (a haunted tractor, some possessed peasants…) and they faced the reaper who was working to keep forever the player’s soul.

    The apocalypse clock was around “souvenirs” from the player, and everytime it clocked one souvenir was forgotten forever.

    They met Charon and the Styx, Cerberus and finally face an infinite wav of reapers. They escaped from the dream by the gates of hell (rodin aethetic) and something/someone came with them through it.

    Now the next story will take place in a Stephen King’s setting again, in Nebraska, based on the ambiance of “Children of the Corn”. Can’t wait to play it !

  3. Laurent Di Giovanotti In general, I would say that making the Luck point use a springboard to new adventures is very much in the tradition of how I understand the game.

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