Hi, i decided to type up a quick document to cover some “alternate Ranged Weapon’ design rules.
So… whatcha think? The idea is to allow ‘ranged options’ that don’t rely on firearms, provide an alternate ranged weapon setup for a Chosen, and generally supplement/replace current ranged weapons as needed, depending on setting, and magic/technology level.
Thanks in advance!
Looks interesting… I’d suggest you remove the “by Michael Sands” from the subheading, though, as it’s so much bigger than your name it looks like this is from me 🙂
Just having “for Monster of the Week” is plenty of attribution, from my perspective.
Michael Sands woo! Thanks for posting. I’ll make the edit asap.
Out of curiosity, did you have any specific goals or metrics in mind when filling out the current weapons, or was it more of a gut instinct kind of thing?
I’m pretty active on the subreddit for this game, and I seemingly answer the same kind of questions regarding ‘changing firearms’ according to settings and motifs, and I figured this would be a good idea.
PS. Wassup with the Professional:s sniper rifle?
Lil Johnny Halfbreed it was a system of “take some basic weapons and adjust them to suit each character.” So they’re not intended to be consistent, but rather to support each hunter’s style.
Nice work. Meeen, I love consistent building methods, even in lightweight RpGs! They give me a sense of peace, balance and well working gears.
Andrea Parducci yep, I normally tell people to ‘go with what feels right’ because at it’s core, it doesn’t truly matter how strong or weak a weapon is. On the other hand I kinda like having that consistency.
And yep, you hit the feels of good consistency on its head.
I have a few more edits to make (including a new trade-off, giving an additional bonus in exchange for an additional drawback) but so far, it seems to fit the theme and feel pretty well during quick impromptu play tests.
More to come!