so im playing in a 5e game today, any tips on how to skew it to a PBTA style of play, being but a player and not the…

so im playing in a 5e game today, any tips on how to skew it to a PBTA style of play, being but a player and not the…

so im playing in a 5e game today, any tips on how to skew it to a PBTA style of play, being but a player and not the gm?

9 thoughts on “so im playing in a 5e game today, any tips on how to skew it to a PBTA style of play, being but a player and not the…”

  1. If you’re the player, there’s not much you can do. You can try describing actions in as narrative a way as you can: instead of “I attack. I got a 16”, try “I feint at the thing’s face, then slash at its knee”, and so on. It’s up to the GM how they handle it from there.

  2. Play the game you play. If you want to bring PbtA to the group, suggest to run a game of PbtA for the group. But don’t inject something into another GMs game without talking to them first.

  3. If you want to play D&D 5E with “maximized story and minimized combat”, then all you need is an adventure that is not combat-heavy. For example, Murder in Baldur’s Gate (originally for D&D Next) we played using D&D 5E. And this is a very low-combat, very high social interaction type of adventure/campaign. We had often sessions without any combat at all – and still very thrilling ones.

  4. I really have to agree with Aaron Griffin here. If you’ve agreed to play a certain game, play that game. Don’t try to skew it towards another type of game, because doing that is breaking the agreement you made with the table and the GM.

    If you really want to play a different game, talk to the other players and the GM.

  5. The thing is, 5E isn’t just one game. It can be played in vastly different ways, depending on the choices of the group. You can certainly bring your requests to the GM and rest of the group, but I wouldn’t frame it as “let’s make it more like PBtA”, I’d just say straight out what I want – “can we make combat faster or more streamlined?” and so on.

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