AP report from the MK RPG campaign.
First, we introduced two new members of the squad (two players couldn’t make the first session): Maega (Raven) and Teka (Fox), both of Clan Dotha. We ran through the clan questions and did a whole bunch of Ties that Bind questions.
We opened play proper with the squad arriving at the abandoned farm where the platoon had camped. Maega and Teka took the badly wounded Payli to Reti (the platoon’s medic) while Ruvac and Liasa reported to Sgt Lorru, platoon commander, sitting with her squad in the farm kitchen.
Ruvac got about two sentences into her report before Liasa interrupted. Ruvac tried to stare her down, Liasa responded by punching Ruvac, things got worse when Lorru got caught up in the brawl. Liasa ended up being demoted from Warden to Initiate (Ruvac’s move consequence).
Overhearing the noise, Maega and Teka looked at each other, rolled their eyes, and sighed.
There was a lot of making up, apologising, and repairing bridges, which culminated in the squad sharing some of Maega’s sacred spliffs. Teka rolled the bones for Ruvac and discovered Sgt Lorru was about to break under the strain of command, and Maega discovered that, despite all seeming quiet, the platoon was currently under attack by the Shadow (something followed them home from the last mission, which I decided was a King Rat corrupting all their supplies).
Just as the PCs were deciding what to do, a horde of rats erupted from the farm’s cellar: cue “Defend a Fort” mission, which will kick off next session!
A good session! Everyone seemed to enjoy it and I’m looking forward to next week.
Rules notes
As we’ve only got a few sessions, I decided to tweak (i.e. butcher) the advancement system: all three of Weariness, Experience, and Jaded are now three boxes each.
The brawl between Ruvac and Liasa took some time to adjudicate, as the players took a moment to realise there isn’t a combat system, but instead they needed to decide what emotional/relational changes would result from the action.
Oh wow that brawl scene sounds brutal, both emotionally and physically. I like that you shortened all the tracks for a short-run, I think I’ll use that idea someday; cheers! Thanks for the recap, they’re such a delight to read.
The shortened tracks seemed to work. Ruvac got two advances and is now Lt Cmdr with Valour +4. Other characters weren’t milking the experience as much.
Everyone’s avoiding Jaded. I find that odd. If I were playing, I’d be hammering Jaded just as fast as I could to get to all those juice hard choices. Here’s hoping that the fallout from the next mission will push the PCs into some difficult places.
Jaded is like that, scary to some and candy to others. 😁
Neil Smith Don’t be afraid to push Jaded as a hard move then 😀
Anna Kreider Good idea, thanks. So far, I’ve been watching what people are naturally doing. I now have more idea on what to push next session.
I look forward to hearing more about the campaign!