Looking for some help in building out a clock with some interesting triggers. The Night’s mystique and authority have faded and members of the faction are looking to be revered again. The long-term plan is building a multimedia empire, and the first Threat is called The Last Late Show, where a werewolf-as-furry hosts a late show. Through the show, a kind of ritual-induced possession occurs. Over time, they’ll become fully possessed by this cult. The 12:00 point on the clock is that the Cult begins to move outward and spread across the city/region. The 11:00 point is that the ritual is complete and the Cult is forged (the humans can’t be saved any more). Where I need help is some other portents earlier in the game. Thanks, community!
Looking for some help in building out a clock with some interesting triggers.
Looking for some help in building out a clock with some interesting triggers.
I’ve found the time descriptions on page 256 of the book to be very helpful when building my clocks. Here are some suggestions for you:
0:00–6:00: New late show is announced; signs/advertising make some notice
9:00: The show gains significant popularity; advertising and word-of-mouth is unmistakable; Someone the players know is possessed
10:00: Several power players in the city are possessed and start a campaign for required viewing
Angela Robertson This is perfect. Simple and elegant and appropriately intrusive in the characters’ lives. Thanks so much!