Last night, I took over as GM while our players picked out new playbooks to play campaign NPCs as PCs for a special mission: breaking our usual team out of jail!
I’ll make another post about the session as a whole, but I wrote a special custom move for them, for when they squared off against the psychic Agent Njeri (affiliated with our A.E.G.I.S.-equivalent).
Njeri had been introduced in a love letter for my usual character (Bull-turned-Soldier) to help her build up a way to resist the mind control triggers of the people who made her a weapon.
She helped, but was pretty pushy and a little creepy, so I was looking forward to letting our team of subs face her when she was using her powers as weapons. Here’s what they had to deal with:
When Agent Njeri gets ahold of you roll + Conditions.
On a 10+, choose one:
* You’re trapped in a bad memory, explain what it is, and how Njeri seals the exit. You’re out of the fight until she is.
* Agent Njeri has her hooks in you and can immediately roll one of your moves (basic or playbook) to target a teammate through you.
* Two from the 7-9 list
On a 7-9, choose one:
* You give up a damaging secret of yours or a teammate’s to Njeri through your memories. What is it? Mark a condition.
* Agent Njeri blurs your grasp of reality. You’re having trouble avoiding seeing her as [person you care about]. Take -1 ongoing to rolls targeting her.
* Any option from the usual powerful blow 7-9 list.
On a 6-, explain how you reframe a bad memory, and take +1 forward against Agent Njeri. Mark potential.
And if you’re interested in the background, this is the Love Letter where Njeri was introduced: docs.google.com – Sonia’s F.A.T.E.
Good use for a Love Letter a really interesting mechanic in Masks