Hi everyone, has anybody tried to introduce Dungeon World-like magic items in MotW (items that usually have trivial…

Hi everyone, has anybody tried to introduce Dungeon World-like magic items in MotW (items that usually have trivial…

Hi everyone, has anybody tried to introduce Dungeon World-like magic items in MotW (items that usually have trivial effects or positive effects with drawbacks)?

I was going to just put some fluff around the character advancements (+1 tough because magic crown or whatever) but maybe crazy tools could be fun to play with, what do you think?

2 thoughts on “Hi everyone, has anybody tried to introduce Dungeon World-like magic items in MotW (items that usually have trivial…”

  1. Not much to add at the moment, other than objects like the Colt and the First Blade have played a big part in the inspirational material. Some playbooks have “supernatural tools” built in to their advancement, but that feels different that powerful “mixed blessing” or limited use artifacts.

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