Long time GM of many many systems, seeking a system where I can do a Fantasy universe / Food Wars crossover. Goal – make the cooking as intense as the combat. I’ve heard this is the system to go with; I’m lining up a play demo so I can see how suited the system is to my style of GMing and my players’ style of play.
Checking here to see if someone has either a) done the work already and built a cooking-intensive game and b) folks have ideas on where to start building playbooks.
Thanks for any help you can provide!
I think Remi Treuer designed a game about competitive eating contests; dunno if that fits what you’re looking for though.
Simple World is a good basic, bare-bones guide to how one might use this system to make something of their own. It sounds like you might want to look at MASHED — its focus has literally nothing in common with what you want (its a war medical drama game) but as a study in shifting the main dramatic focus of role-playing away from combat and still creates engaging play, it would probably make a good read.
Daniel Abraham it’s not a PBTA game, but maybe you can check out Uranium Chef (a Fate world of adventure).
Alfred Rudzki MASHED looks like a potential good fit! I read the summary; will check out the full version. In the meantime, a friend is going to run ndpdesign.com – The World Wide Wrestling RPG for us.
The basic system of play from Blades in the Dark should suit such a game nicely. Risks aren’t defined by the moves, they are situation based- discussion defines them, and the game and GM only stay how definitive the roll result is, not the fiction thereof (that is interpreted at the table later)
So if you redefine the scoundrel physical actions to cooking actions, you’d almost be there. As an example, instead of rolling dice to take a physical action like Prowl, maybe it’s to Hustle (as in hustle a preparation, cook time, etc or to do so quietly or without being noticed). Some actions work fine as is too- like Study and Survey, for example