So I wrote this little table of skeletal NPC Complications.  Depending on the game you play, you could just use it…

So I wrote this little table of skeletal NPC Complications.  Depending on the game you play, you could just use it…

So I wrote this little table of skeletal NPC Complications.  Depending on the game you play, you could just use it straight-up in NPCGen, or you could use it as an MC Move.  (For a PC-employed NPC, for example, this might be “Activate their stuff’s downside”).  Roll 2d6 and brainstorm based on your campaign and known NPC details:

2 = Disaster/Emergency, natural or otherwise OR savagely attacked by someone

3 = Psychological/Physical abuse, brainwashing, coersion, codependency OR lying sociopath

4 = Being extorted/vandalized/threatened/ blackmailed by someone, OR playing for sympathy

5 = Personal/family/friend’s addiction/illness OR lying about who’s really addicted/sick

6 = Owes someone/lost a gamble/took a loan and can’t pay it OR throwing good money after bad

7 = Being extorted by someone with local authority but they’re innocent OR so the story goes

8 = The problem isn’t personal, but a person they love has a problem OR they see it that way

9 = Bitter rival, monopolist, once-friend-now-enemy, family feud OR yes but we started it

10 = Someone they know is robbing/sabotaging them OR they are robbing/sabotaging someone

11 = Their selfish acts are being exposed OR they are exposing someone’s selfish acts

12 = It’s Magic!  OR something, something, something, Maelstrom…

See also: http://asifproductions.com/aw_npc_generator