Tim Franzke and I spent the last week making this playbook together. He thinks it has more of my writing in it than his, and I think it has more of his ideas in it than of mine. Regardless, we both hope you download it, use it, and enjoy it. Cheers!
Tim Franzke and I spent the last week making this playbook together.
Tim Franzke and I spent the last week making this playbook together.
Nice work, both of you.
thank you Richard Robertson
A few things to keep in mind as a MC
– This guys has a monster, where is it from, who wants in, who is affraid of it, where are the rest of them
Including this Playbook in play suggstes, that there are more dangerous monsters out there. Write them up as a threat or two.
When I was reading this, it made me think of a created monster; a Promethean. So, that’s an idea for a playbook. Dr. Frankenstein’s Monster given life, not some mundane lighting storm, but by the power of the Maelstrom.
Looks great. Added to my growing list of playbooks to play 🙂
Thanks guys! Yeah, I agree Pavel Berlin , I have about five playbooks that I want to play, I wish I was in 3 more gaming groups just so I could try them out sooner.
Richard Robertson you could play Frankenstein probarbly with this Playbook.
Synthetic, superior cunning, claws, aggressive, control by electronics
You could play the Monster with the Grotesque playbook maybe.
Don’t we all have more playbooks that we want to play then time?
I would also suggest not using the Wrangler, Beast Master and Boy and his Dog together in one game. They are pretty similiar in theme (Guy with Animal)
Have you tried play-by-post?
You kinda-hafta play more than one game at a time…
Play by Post?
Ain’t nobody got time for that!
That’s an interesting idea Richard Robertson .
Btw, activating an impulse as a MC is easy – it’s called activate their stuff downside
Ok, so why is this a “Hot” playbook? I don’t see it as Hot, (meaning fucking hot, attractive, subtle, gracious, sexy, beautiful, inspiring, exciting), so what am I missing/overlooking? Also what was the reasoning for not treating the Beast like a Driver’s car?
Edit: Really not trying to sound douche, just wondering…
It’s a fair question Dave Bozarth. Tim Franzke could probably answer why it’s a Hot playbook. There were two things that pulled me in to working on it with Tim and one of them was the fact that his initial notes didn’t treat the beast like a Driver’s car. That seems to be a mechanic that gets aped in a lot of player-crafted playbooks and personally I find it a little boring. It was more interesting to me that the beast is treated like a separate entity from the character rather than an extension of it. If you compare with Fetch! with Pack Alpha you’ll notice a distinct similarity in the risks and rewards of the move. That’s deliberate because the beast is a hulking behemoth of animal impulses and doesn’t really always want to do what you ask it to do. It just happens to be following you and behaving for whatever reason – outlined narratively during character creation.
+Dave Bozarth, I think it’s a Hot playbook, because hot is one method manipulating, influencing and controlling people (and monsters). Hard is the stick. Hot is the carrot.
Patrick Henry Downs I can dig that as a reason not to use the Driver-inspired mechanics and if it was, I would think it would be more of a Weird playbook at that point.
Richard Robertson Maybe… but there is more to it than just aligning the key stat. I mean the Brainer does this too, but I am just not seeing those descriptive elements of Hot in this playbook, I do see the Weird in the Brainer
There was a thought of paring different methods of control with different stats but this did not work out.
To be honest, i think i mostly designed it as Hot because there are more then enough Hard and Weird playbooks. Making it Hot also gives you the tools to deal with people that are not happy about your beast beeing there.
It also says something about AW i think. You can’t control the Monsters of the Apocalypse by beeing Hard or Weird, you really have to work with them and be HOT.
I kind of think it should be a Cool playbook, rather than a Hot one. I just don’t see someone who can handle huge beasts as always being incredibly persuasive, whereas I can buy that the idea that they necessarily have to be able to keep their shit together under pressure. Your view may vary, of course.
The argument could also be made that it should be a Sharp playbook, since you need to keep a careful eye on the beast. But then, I only think that because of what I’ve heard about lion taming (http://www.imdb.com/title/tt0119107/)
Yep. Almost always you can justify a couple of different stats. I just see the tamer as someone who can stand in front of this thing and not completely lose it.
I would leave the decision to revise that up to Tim Franzke, because a major change like that would be up to im. Changing the playbook to +cool could screw up the Milking the locals move since that one definitely plays off of +hot.