Originally shared by Adrian Thoen
While thinking about one of the entries in the SA TG Design August competition, a PBTA hack based on marvel vs capcom, and Jonathan Walton ‘s musings on an Aang/Korra Benders PBTA hack, I got to thinking what defines a well choreographed, exiting fight.
I think it comes down to pressure and rhythm. The rhythm is the flow back and forth of attack, defend, counter. The pressure is about who has the advantage, who’s getting pushed back, the mounting tension as victory approaches.
The core moves for a fight between two players should represent this flow. Pressure is like a needle that swings between the two antagonists, until it settles firmly on the victor’s side. Rhythm dictates the swinging back and forth of the needle.