So I am working on a Preacher/Iman/Rabbi playbook and just want a bit of feedback on moves, please tell me what you…

So I am working on a Preacher/Iman/Rabbi playbook and just want a bit of feedback on moves, please tell me what you…

So I am working on a Preacher/Iman/Rabbi playbook and just want a bit of feedback on moves, please tell me what you think! 

Confession: You are a man of god, that is going to unnerve some folk. Sometimes people aren’t going to open up to you about their darker sides but if you manage to get a damned soul to openly confess and apologize for their wrong doings mark one experience and take a plus one forward to your next charm roll.

Then pick two of these: 

Thou shall not kill: Now you know some of these rules are open to interpretation but a couple of them are quite clear, you get a plus two bonus to protect someone rolls provided they are human.

Exorcism: You can see and communicate with spirits and demons… they might not like you much though.

Healing hands: If you are using magic to heal someone you may heal one additional harm.

Against the night: You can use the manipulate move against minions.

You wouldn’t hit a priest, would ya?: Normal people aren’t going to view you as a threat, unless you are somewhere you shouldn’t be or are acting suspicious.

Followers: Gain one or two followers, devotees to your cause. Give them names and descriptions, they will enact the spirit of your instructions.

Demagogue: You craft words like a silver tongued creature. If you are addressing a large group of humans you can either attempt to calm them down or form a mob, you’ll need a convincing reason though. Roll + Charm. On a 12+ pick three from the list below, on a 10+ pick two, 7+ pick one and on a miss pray for your life as their focus turns to you.

Your mob is aggressive/calm

Your mob does exactly what you ask

Your mob won’t work out you manipulated them later

Other hunters will be safe from your mob

Your mob will inflict fear/calm on others around them

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