Hey all, just another quick question that I think I know the answer to, but would like to make sure.
I have a player who wants to take a move from another playbook, as one of the optional advancement choices. However, they want to know what moves are they allowed to take when it comes to moves that are very tied to another playbook’s abilities (for example, the Nova’s flares, the Doomed Doom signs and Sanctuary, etc).
Is it all free game, or only the ones that could be applied universally?
Look at playbooks again: Moves are labeled as “Moves” within playbooks. Anything that does not fall under the heading “Moves” is an Extra.
Flares, Doom Signs, Secret Identities, Legacies, etc are all Extras and are outside the bounds of Take A Move From Another Playbook.
Hypothetically, a GM could write custom moves that say things like “Choose Flares,” but that’s a very specific solution that shouldn’t just be implemented just because. Notice that select playbooks do already give the option to take Flares (the Doomed, I believe) or to take Doom Signs (the Transformed, I believe). Extras are limited in this way, limiting certain exceptional thematic elements to a specific range of playbooks.
Alfred Rudzki Thanks for the quick response! That was indeed my gut feeling, but always good to be sure before making a call.
Happy to help!
I don’t have the book at hand to point to a specific page, but I believe this topic was explicitly discussed in the rules under taking a Move from another Playbook. At least I remember reading it somewhere… 🙂
^It is mentioned on Page 114 of the core book(Page 116 if you are looking at the PDF Page number)