Just wanted to share a current play by post game that’s going pretty well and my current thoughts on playing this…

Just wanted to share a current play by post game that’s going pretty well and my current thoughts on playing this…

Just wanted to share a current play by post game that’s going pretty well and my current thoughts on playing this game with PbP.

Team consists of:

Thor Girl (The Alien): who has come to our world to bring back the bonds between Asgardians and Earthlings.

Wingblade (The Protege): an experimented specimen whose who struggles between striking the balance between vicious combatant and new ‘normal’ girl.

Hashtag (The Delinquent): jokester and tagger, has had some of the most sincere moments in the game thus far.

Bioshock (The Doomed): another case of terrible parents. His enhanced control of his body let’s him push past the limits of humanity.

Bran the Blessed (The Janus): Young girl Bronwyn gained power and responsibility when she picked up a mythic spear and became the mighty man Bran.

Had some great characters and players come and go for various reasons, but have learned a few lessons over the course of running this game in a PbP format.

1. Encouraging the characters to make moves on their own will help speed up the game. If they make a move that you don’t consider to be needed, don’t argue with them. The player considers it needed for their character, so let the moment happen.

2. There will always be a bit of retconning here and there. Example, the bad guy gets away but then a player will post that right before they got away, the character stopped it or left some lasting injury or effect. Overall, I once again tend to go along with the player, going off their writing and adding my own on to achieve my original intent or even change what was intended to give them the success. After all, what’s a roleplaying game without the characters changing their destiny?

3. The flowing narrative of combat is usually restricted to one to two actions per GM combat post. Otherwise, combat can get incredibly one-sided, or the more frequent posters will quickly overshadow those that don’t have as much time to update their combat actions.

4. Frequently! Ask! Questions!

Since information can’t be as easily shared as speaking with each other, asking for details often can help establish the world, characters, and current scenarios. Everything from how a costume looks, to what a character’s feelings are on a recent event can be useful.

That’s the big stuff at least. I still have a lot to learn as a GM, and still hope to run this for an in-person group someday.

Hey all, just another quick question​ that I think I know the answer to, but would like to make sure.

Hey all, just another quick question​ that I think I know the answer to, but would like to make sure.

Hey all, just another quick question​ that I think I know the answer to, but would like to make sure.

I have a player who wants to take a move from another playbook, as one of the optional advancement choices. However, they want to know what moves are they allowed to take when it comes to moves that are very tied to another playbook’s abilities (for example, the Nova’s flares, the Doomed Doom signs and Sanctuary, etc).

Is it all free game, or only the ones that could be applied universally?

I’m running a decently successful Masks game, but there has been one noticeable issue.

I’m running a decently successful Masks game, but there has been one noticeable issue.

I’m running a decently successful Masks game, but there has been one noticeable issue. One of the players has created a character that is on another power level compared to the rest of the team. He’s had his moment of truth early and essentially there really isn’t anything I can throw at the guy for external threat.

I let my players have a lot of narrative say in the world (since play by post is slow normally) and this players character has established that several “justice league” members couldn’t take him on alone.

Can you be too powerul in Masks?

Worked on a couple more playbook ideas that could use some workshopping.

Worked on a couple more playbook ideas that could use some workshopping.

Worked on a couple more playbook ideas that could use some workshopping.

The first is called “The Normal” and is more of a variant to the Beacon. It’s focused on the powerlessness aspect and as teen, trying to do more even if you’re not special in any way.

https://docs.google.com/document/d/1_i5r24ZORNQmbB38lZAobaEYjXRgfL0HBzgICtr0vbI/edit?usp=sharing

The second is called “The Sponsored” and is focused on what teenagers sacrifice in order to fit in and stay part of a group. Their abilities need constant maintenance from a third-party that has their own agenda.

https://docs.google.com/document/d/1opJQKS4yXH6G4eGCYos2EkbJO4eQeI2bpOrKqPjiI90/edit?usp=sharing

Let me know what you guys think. Would love some opinions as I’m still new at this.

Okay, I saw Adam Goldberg’s fan-made Ascendant Playbook and wanted to join in on the fun.

Okay, I saw Adam Goldberg’s fan-made Ascendant Playbook and wanted to join in on the fun.

Okay, I saw Adam Goldberg’s fan-made Ascendant Playbook and wanted to join in on the fun. This is a very rough draft of an idea I’ve had tumbling around.

May I introduce, The Primordial. Would love opinions and thoughts to improve as this is the first time I’ve done something like this.

EDIT: upon suggestions provided, I have now changed the Primordial into The Incarnate. Same link though.

https://docs.google.com/document/d/1Hev41GnFrDkxXiDwJ3Ep66wX1ScUJn0NTYOTVe3YZEU/edit?usp=sharing