What does the community think about villains who come with their own game rules, not just villain moves? Here’s an example.
What does the community think about villains who come with their own game rules, not just villain moves?
What does the community think about villains who come with their own game rules, not just villain moves?
That’s a custom move, they’re fairly common within the PbtA world. they can take the form of “When X happens, Do Y”, but if you want it to feel more like a move, clean up the phrasing (Maybe put some of the text into a post-script GM note or something like that) or turn it into a rolling move, similar to take a powerful blow, like…
“When Breakbeat fully powers up, roll + (Superior or maybe Freak, or maybe roll + Conditions, and do the 10+ is bad thing, which would just require flipping the text around) on a hit, you fall in synch with their movements, on a 7-9 also choose 1 (Insert list of unpleasant things). on a miss, choose one of these instead (Insert list of even more unpleasant options)
Is that meant to mean you get +1 instead, or that the +1 cancels out the -1?
And yes, like Josh said, that’s a custom move.
I love Mr Big.
Just another method; when you give your villain a move like: dodge everyone not in synch with them
than you can just have them dodge everyone that doesn’t spend the effort. You can just say that and it will happen. Giving a -1/+1 isn’t as exciting to me in that regard. All of that can be done narratively without any problem.