Retooled the Golden Age villain I’m starting my Saturday morning session with to be a little bit less of a comedy act, while still retaining the Golden Age feel to him.
Also, after getting all of the advice I got, I scrapped my original half-assed motivations, moves, and condition choices, and I feel like my villains and potential villains make a lot more sense now.
The first pass of setting up the scenario felt like I was mimicking what needed to be done, but the second pass felt more like I “got” it, rather than just being cognitive of what I read.
So again, thanks all.
Hopefully all of this “getting” the game translates into me running the game well and drawing the players in to help contribute to the session at the table being awesome.