I’ve read through the preview PDFs (but haven’t read the full rulebook, for obvious reasons) and I’m having a bit of trouble understanding how combat works in this game. I expect most of the fighting will be the players rolling to “directly engage,” but none of the options that move offers lead to the villain being beaten, except maybe “take something from them” with that something being their freedom, consciousness, or even life if it comes to that. Am I reading the moves wrong?
I’ve read through the preview PDFs (but haven’t read the full rulebook, for obvious reasons) and I’m having a bit of…
I’ve read through the preview PDFs (but haven’t read the full rulebook, for obvious reasons) and I’m having a bit of…
Conditions are what lead to villain defeat.
When you trade blows with an NPC threat, the GM marks one of the NPC’s conditions, and tells you whether to straight up mark a condition on your PC or to roll to take a powerful blow, depending on the fiction.
Yeah. Pretty much any successful directly engage deals a condition to the villain. They have a set tolerance number before being taken out.
Tim Franzke Where does it say that? I believe you, I’m just surprised I missed something that important.
Second Page on the GM sheet: Villains in a fight.
Also page 55 of the preview pdf