How have your tables handled it when the Doomed finally defeats their Nemesis?

How have your tables handled it when the Doomed finally defeats their Nemesis?

How have your tables handled it when the Doomed finally defeats their Nemesis? The one time it happened with me, it coincided with the end of the campaign, so we didn’t need to figure anything out going forward. Curious how others have handled it, in case the situation arises again.

5 thoughts on “How have your tables handled it when the Doomed finally defeats their Nemesis?”

  1. Currently we are on hold since the session where we defeated my Nemesis was also the end of the game (my Nemesis was kinda the team – and world – Nemesis), but we should play a second season; my Doomed will change playbook, but not sure how it will unfold from there. I guess we will just play the new playbook, using what emerged from my past as a Doomed in my new life.

  2. They kept playbook and doom track b/c the nemesis was distinct enough from the doom (doom was basically a scientifically implanted bomb, nemesis was the mastermind who planned it)–The next (and last) session saw the Nova use their moment of truth to cure the doom at the very moment that the doomed reached the end of their doom track.

  3. This is my main issue with the Doomed–it’s really hard to create a nemesis without having the fiction of the game revolve around that conflict. That’s fine, of course, but I feel like it makes it too easy to have the class dominate the focus of the table.

    I think some sort of death and rebirth as a new class could work, and maybe roll elements of the powers into the new character.

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