In the book, there is a line under the moment of truth that says the player can lock a label.

In the book, there is a line under the moment of truth that says the player can lock a label.

In the book, there is a line under the moment of truth that says the player can lock a label. However, it isn’t repeated on any of the playbooks and the book references another page in the book that links to something which talks about a separate advancement. I’m thinking that this is errata and that the sentence is likely something that was later removed in place of a separate lock a label advancement. Any thoughts on this? Is there a place for official errata? If we take the word “permanent” at its word, a character who takes two moments of truth and a lock a label in one playbook might enter another playbook with three locked labels. Do you think this might be working as designed or do you think this sentence was a mistake?

4 thoughts on “In the book, there is a line under the moment of truth that says the player can lock a label.”

  1. This is mentioned in the play materials sheets, too, so I’m pretty certain it’s working as intended. By the time you’ve locked a label and had two moments of truth, you’ve done an awful lot of growing up, and there’s not much identity left for you to figure out. Changing playbooks is stepping sideways, not backwards.

  2. Yeah, the soonest that can even happen is the eighth advancement – you have to have five advancements in order to even consider taking the second moment of truth or locking a label directly. This is not a game where you just play the character forever. They have a fate, if they survive – to retire or to become a paragon of the city.

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