Working on a Star Wars hack for UW.
Here’s the 5 Skills I’ve made for the Jedi class. Thoughts?
Move (+Mettle)
When you concentrate to move things at a distance, Roll+Mettle.
On a 10+, you manage to move it, choose 3.
On a 7-9, you move it, choose 1:
* It lands exactly where you want.
* You use it to cause an injury (target can Brace for Impact).
* Size matters not.
* You can hold it afloat for an extended period of time.
* It doesn’t take much of your concentration.
* You activate it.
* It affects multiple objects in the vicinity.
* It moves very fast.
Sense (+Mettle)
When you use the Force to commune with the world around you, Roll+Mettle.
On a 10+, choose 3.
On a 7-9, choose 1:
*You sense all living beings up to the Far range.
*You read the current emotional state of a closeby target.
*You read the surface thoughts of an adjacent target.
*Range doesn’t matter.
*It affects all targets up to Close range.
*You know the exact location of the target.
*You get a vague hint of events to come.
*You gain +1 to your next Brace for Impact check.
Mind trick (+Influence)
When you manipulate the mind of a closeby target, Roll+Influence.
On a 10+, choose 3.
On a 7-9, choose 1:
*You make it believe something that is not true.
*You make it feel a specific emotion.
*You make it do a single action.
*You affect multiple targets that are adjacent to each others.
*Range doesn’t matter.
*It lasts for an extended period of time.
Enhance
When you imbue your own body with the energy of the Force, you gain +1 to the next check you make that involves the Physique stat. If you fail that check, on top of any consequence that failure brings, you also can’t attempt another Enhance check for the scene.
Deflect
When equipped with a lightsaber, you can add your Physique instead of Armor to the Brace for Impact move when trying to deflect incoming projectiles.
Neat. I like the use of the whole choose 3 / choose 1, and would encourage you to expand that to all five (mostly because I’m a sucker for symmetry).
The Deflect could have options for Protect Yourself, Protect Another, Reflect Some Projectiles at Enemy, for example.
Also, I’d suggest moving Sense to +Interface instead of +Mettle (Interface being the stat about gathering, sifting and parsing information, after all. Interfacing with the Force, if you will).
At first I designed all of the 5 with this method but I didn’t want a move to replace brace for impact. I’m no OCD for symmetry also lol.
I’ll check to rerewrite them at least to see how I’m goes.
Awesome, dude!
👏🏼👏🏼
Here goes. Although I’m stuck with deflect. It doesn’t seem to work. In my mind it should replace brace for impact.
Enhance (+Physique)
When you imbue your own body with the energy of the Force, Roll+Physique.
On a 10+, choose 3.
On a 7-9, choose 1:
You gain +1 to your next Face Adversity move that involves speed, coordination, reflexes or agility.
You keep the bonus until the end of the scene.
You can use Enhance another time in this scene.
You move twice as fast.
You jump twice as far.
Deflect (+Physique)
When you use your lightsaber to deflect incoming projectiles to avoid harm, Roll+Physique.
On a 13+, choose 3 and add this option:
Reduce the severity by an additional level.
On a 10-12, choose 3.
On a 7-9, choose 1:
Reduce the severity by one level.
Reduce the severity for an adjacent ally by one level.
Redirect a shot at an enemy.