Do I get this wrong or apart from being rarer and thus harder to find, Acquisition isn’t harder whatever the class…

Do I get this wrong or apart from being rarer and thus harder to find, Acquisition isn’t harder whatever the class…

Do I get this wrong or apart from being rarer and thus harder to find, Acquisition isn’t harder whatever the class of the asset is?

Sean Gomes what’s the reason behind the maximum stat of +2 vs other pbta games which usually caps at +3?

Sean Gomes what’s the reason behind the maximum stat of +2 vs other pbta games which usually caps at +3?

Sean Gomes what’s the reason behind the maximum stat of +2 vs other pbta games which usually caps at +3? Just curious.

How would you feel about such upgrades (not sure upgrades of which asset yet, maybe even bio/cyber mods).

How would you feel about such upgrades (not sure upgrades of which asset yet, maybe even bio/cyber mods).

How would you feel about such upgrades (not sure upgrades of which asset yet, maybe even bio/cyber mods). OP? Not fun? Too different from other upgrades? Not narrative enough?

Reflex Boosters: Advantage on checks when reacting instinctively or by muscle memory.

Enhanced metabolism: Advantage on checks when enduring strain and effort.

Mnemonic Augmentation: Advantage on checks when thinking fast or recalling information.

I’m meandering with the idea of making a small Eclipse Phase hack for UW.

I’m meandering with the idea of making a small Eclipse Phase hack for UW.

I’m meandering with the idea of making a small Eclipse Phase hack for UW.

I know there’s this, but this is more of a pbta adaptation than a UW hack.

I still want to use UW’s ruleset and probably only creating 1-2 setting specific moves and new assets and upgrades.

I’m now brainstorming on how to handle Morphs and Egos, trying to keep RAW as much as possible. So far, I think the best way to handle this is to make Morphs (basically bodies that you can upload your mind into, for those unfamiliar with Eclipse Phase (or Altered Carbon, which the game is a lot inspired on)) as Assets.

Thing is, UW has a DIY approach to equipment while the EP settings suggest that there are some “predetermined models” of Morphs (but new ones and alternate versions do exist).

Would you only create new Upgrades and let character build their own Morphs or would you provide with a “shopping list” of known Morphs (such as Splicer, Synth, Sylph, Fury, etc)?

I really like Fate dice (or Fudge dice if you prefer).

I really like Fate dice (or Fudge dice if you prefer).

I really like Fate dice (or Fudge dice if you prefer).

For fun, I’ve calculated probabilities to compare if they wouldn’t be too far from 2d6. Turns out it’s totally doable (well at least for me).

Notable differences:

Chances of getting a “10+” (critical success) are a bit higher with Fate Dice when you start having bonus of +2 or more (which is fine by me, heroes are awesome, right?).

Here, if you’re curious.

https://docs.google.com/spreadsheets/d/1UEBXAN_mNAUYnJz7-4o8zWIKCVjuf_YJNDh4LZ2TVr0/edit?usp=sharing

So here goes my first version.

So here goes my first version.

So here goes my first version.

Throw comments or violent reactions at me! 😛

(you can also use the Comment directly in the document, it’s easier to track when it’s specific).

https://docs.google.com/document/d/1gT_0yN9ncJHit0aXl3IEa7QtdfrKcox4jG4RHg5Q0Wk/edit?usp=sharing