Forgive me if this has been asked before.

Forgive me if this has been asked before.

Forgive me if this has been asked before. I did a cursory search, but didn’t find anything addressing my question directly.

I run a lot at cons, so I was making a compact cheat sheet on asset creation to help streamline character creation. While I was working on this, I noticed that there were a couple of weapons in the examples that were tagged as Class 2, but had additional upgrades on them which would seem to indicate they should be Class 3.

For example, the ShatterHammer. It’s a melee weapon and it has Heavy, Halfted, Impact and Destructive. One upgrade should be free to define the melee weapon, but then it gets three beyond that. Yet it’s still listed as a Class 2 weapon.

Am I missing something with the creation of weapons? A class 2 melee weapon should have three upgrades on it. One for free, then the two additional to make it Class 2.

Maybe there’s some errata I’ve missed somewhere or some other explanation I’m missing. 🙂

8 thoughts on “Forgive me if this has been asked before.”

  1. this one stood out to me the first time I read it also – but if you break it down it follows the rules:

    – class 0 free upgrade – hafted (two handed, melee, adjacent)

    – class 1 upgrade – impact

    – class 2 upgrade – destructive

  2. From the PDF:

    ShatterHammer (Class 2, Two-handed, Melee/Adjacent, Hafted, Impact, Destructive)

    Optimal Range: Melee

    One free upgrade for form — Hafted (Two-handed, Range: Melee/Adjacent)

    One for Level 1: Impact.

    One for Level 2: Destructive.

    The ShatterHammer is a legally built Class-2 Weapon.

  3. Sure! I was debating how to break it up, but I think I’m going to have Attire, Firearms, Heavy Weapons. Melee Weapons, and Explosives on one sheet (since those are the most common ones) and leave vehicles on a separate sheet I may do later, because those sometimes don’t come up during character creation.

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