Up to my usual tricks of using UW rules to make slightly more unusual characters.

Up to my usual tricks of using UW rules to make slightly more unusual characters.

Up to my usual tricks of using UW rules to make slightly more unusual characters.

I’d mentioned to a friend of mine that I’d been thinking about UW again and realised you could no only use the same rules, but the very same CHARACTER and they could fit in equally well in a Crimson Skies game as a Disney’s TaleSpin game.

So I started making one. It all went fine until I got to his Class 1 and Class 2 assets. I’m completely drawing a blank, aside from possibly a meshweave pilot’s jacket or something. Anyone have any ideas?

https://drive.google.com/open?id=1S_TSJ8glOv3n5II_rTiKsGAy9WIMFNUg

8 thoughts on “Up to my usual tricks of using UW rules to make slightly more unusual characters.”

  1. A few suggestions:

    – Ground Crew (Class 1 Techs with Repair)

    – Flight Suit (Class 2 with Meshweave and Jump Jets (Parachute))

    – Upgrade your plane’s Heavy Weapon with a Class 1 weapon

    – – – Sustained for a Machine Gun

    – – – Seeking for Guided Missiles

    – – – Detonation to make a Bomber

    Alternatively, go with the Meshweave jacket (Class 1) and add a Class 2 Heavy Weapon to your plane to really make it dangerous as hell.

  2. Well, now I want to make a Productive Academic Explorer with an Electro Whip (Class 2 Flexible, Stylish, Shock). He believes that Forerunner artifacts belong in the Galactic Museum!

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