Hey all,
I was thinking of starting a game on roll20 and noticed there wasn’t a sheet. So I’m planning in making one.
I’m thinking of using the Sprawl sheet as a basis, but I’d love to feedback from the group at large.
Few things I plan on doing different:
Tabs, navigating the sprawl sheet is pretty cumbersome in game.
Textbox for adding forward, because pop-ups are a sin.
What is the general feeling of the image boxes for rolls? The added height clutters up the chat window a good bit. White space is important, but there’s a time and a place.
I’d like a more available notes section in the character sheet, probably it’s own tab.
Anything I’m missing?
Wow, thanks so much!! I love roll20 so seeing a sheet on it would be incredibly cool. I think it’d be fairly easy to add check boxes for emotion spikes. The Sprawl is the nicest sheet on roll20, I think! The only weird thing with it was it didn’t add the modifiers it just displayed it, unless that was fixed these days? It was weird that it didn’t display the total eh? Giri could be tracked in the notes section easily enough!
Yea The Sprawl sheet is definitely the gold standard. I’m not going to promise I’m going to get all the way there, but that’s the goal.
Adding a giri textbox next to contacts for giri would be super easy.
That sounds perfect! Other than emotion spike boxes all I can think of is cybernetics, but that must be tracked on The Sprawl sheet as well.
Yea definitely, I’ve been making other notes, throwing some very rough sketches against the wall seeing what I like and don’t like.
When I get to a more finalized state I’d love to get feedback. Probably make another post to offer others to join in and bang on a couple of public sheets.
For sure, id love to check it out! Thanks a lot for working on it!
araccin dest looks cool! I’m not sure any of the assets I can see would make for a good backgrounds, most everything is a character illustration it seems like.
I was thinking of the cover image and tweaking the colors to me out the intensity, just to keep it from being intensely distracting.
It comes from ranting to stay true to the vision that went into the work, since character sheets on roll 20 can permanently change someone’s impression of a game.
Uh oh. Space conflict… I didn’t see your post, so I went ahead and made a character sheet and submitted the pull request to Roll20.
You can see the files here if you want to try them out.
github.com – plexsoupFork
No worries. I was going to take my time on it.
Is it bad to have 2 sheets for the same game, roll20 doesn’t allow this?
Other games have multiples, but I wouldn’t submit a near dupe and I’m pretty sure they wouldn’t go for it either.
Hm! Ok, well I am thankful for anyone wanting to work on a sheet and wasn’t aware multiples would matter, but I’m not familiar with Roll20 all that much either. Thanks a lot for working on it both of you and I hope no one’s time was ultimately wasted.
I was hoping to learn more about the Roll20 API. No waste. No worries.
Yeah, the officials at Roll20 don’t like multiple sheets for the same game (Even though they have multiples for D&D5e). We should bring our heads together and merge the best elements from each sheet.
One thing comes to mind right away: I used popups for advantage/disadvantage and +forward modifiers. Why don’t you like popups, and what’s a better alternative?
just as a general principle, it’s a frustrating UX element to add, but sometimes it’s the best way to display those options, which for this it may be.
so for this scenario you might want to have multiple roll buttons for the same stat or a set of radio buttons letting you control it. It really depends on common usage and reducing the number of steps where it makes the most sense.
not trying to mind dump here, but if you ever played older versions of Magic:TG on computer you probably know what I mean when I say you can take pop-ups too far
I also need two more background textures (maybe 1 circuit board and 1 clouds?) and some inspiration for the roll templates.
Here’s a preview game where you can take a look at what I’ve got so far. app.roll20.net – Roll20: Online virtual tabletop for pen and paper RPGs and board games
it’s really good and way more functional than what I have been working on.
Just some constructive feedback:
There doesn’t seem to be a way to roll with emotion spikes, I get that this is a pain to do with macros as given, but other might fill the need in a pinch.
To me the emotion spike tics should probably be radio buttons and not check boxes.
The UI is pragmatic and effective it really easy to dig into and doesn’t involve some of the up down scrolling that was the main draw back of the sprawl char sheet, so great job all around with that.
The black line running through the back of the tab names is messy visually.
I really like how you made the states available on multiple tabs, moves is a great one stop shop for “playing the game” while “playbook” puts all of the end of session stuff in one easy to find spot. It seems that “hold” should move to playbook, since this seems more relevant to mid session play.
The Campaign tab is cool.
The changable backgrounds is really cool.
Thanks. That’s good feedback!
I’ll think about moving hold and implementing a mechanism for replacing stats when the emotion spike bubbles are full. (BTW: if the bubbles are called emotion spikes, what’s the state of mind called when all the emotion spikes are all filled in?)
I’m not sure which black line you’re referring to. Do you mean the one between “The Veil” and “You’re here because something’s wrong…”? If that’s it, I can modify the colour schemes or move some elements around.
I’ll also think about adding advantage and disadvantage buttons to reduce the number of popup windows.
So the state is “emotion spike” the book calls them boxes next to your state, I call them tics bubbles works just as well.
Where it says moves, playbook, notes, the bottom half of the words blend into the black line at the bottom.
In my mind it would be 3 buttons smacked into each other, you can mess with the images or borders to make it seemless, but it would look like this “-|®|+”. You can make the +/- smaller to make the normal path the obvious choice visually. Not sure if my html by narrative makes sense. I can mock it up if needed.
I’m working on a new version with the stats on the side, so they’re available for every page. It’ll have advantage and disadvantage buttons like you suggested, so that’s one less popup question.
Very cool. The only way i could think to get past the forward pop up is to have an input next to the roll button. There’s not really a clean way to place this in the ui, since you are putting stats next to volatile forward you are in a way equating them. Unless the box emptied itself after each roll, which could be tedious in some scenarios and probably confusing more often than not.
Very cool.
Excited to see what it turns into!
New sheet up.
See it in action here: https://app.roll20.net/join/2024278/UAnIrQ
Get the code here: https://github.com/plexsoup/plexsoupFork/tree/master/The%20Veil
Still waiting for the pull request to be merged so it’ll show up for everyone in Roll20
…updated again
I noticed that the normal Mad roll is 3d6 by default. That’s true on the new and old sheet. Is that a bug or a feature? I wanted to make sure if that’s a rule element I’d missed.
Oh, no it should be 2d6 for sure.
It looked to me like that’s the only one of those roller buttons that did that. The others I checked looked right.
sounds like a bug
Thanks for pointing it out. I’ve submitted a fix to the github repository. Should be incorporated into Roll20 within a week or two.
In the meantime, if you have a pro sub, you can grab the updated character sheet files here and use them as a custom sheet. https://github.com/plexsoup/plexsoupFork/tree/master/The%20Veil
Looks like I got the “Mad” fix in just under the wire. It’ll probably be updated for everyone tomorrow. (There’s a bunch of other cosmetic fixes that didn’t make the deadline though, so they’ll take a couple of weeks. The best option for pro subscribers is still to use custom sheets from my github source.)
Awesome!