Originally shared by Aaron Griffin
Some Sagas of the Icelanders recap for your facehole
https://twistedcities.wordpress.com/2018/12/11/sagas-of-the-icelanders-s2-3/
Some Sagas of the Icelanders recap for your facehole
Originally shared by Aaron Griffin
Some Sagas of the Icelanders recap for your facehole
https://twistedcities.wordpress.com/2018/12/11/sagas-of-the-icelanders-s2-3/
Playing in Seattle and need a map of supernatural things?
Playing in Seattle and need a map of supernatural things?
Pretty rad world here at http://versecomic.com/1/
Originally shared by Aaron Griffin
Pretty rad world here at http://versecomic.com/1/
It might fit into a magical game of Legacy
It is time for a big climactic battle. The setup:
It is time for a big climactic battle. The setup:
– The demon Ornix walks the earth, reborn in unstoppable mortal form. The ley lines in the city were taken down as a result, and are being restored by the PCs to cage him in allowing for him to permanently die if his essence has no where to escape to – one remains.
– The feds (“Black Badge Division”, thanks Wynnona Earp) and some old world watchers (“The Oci”) have been brought together through PC action, to begin work on a massive banishment ritual
– Ornix doesn’t care about the mortal plane, he just wants vengeance against a faerie king, the Fae’s monarch, and is seeking the Fae to open a portal to the fae lands.
– The Fae personally, privately, summoned Azazel, another prince who hates Ornix, to the mortal plane – it was ghastly and definitely would have been “veiled” in other company, but it worked well here. He’s personally grossed out by Azazel now, but still wants him to help kill Ornix
– A trap has been set for Ornix, drawing him to where the Fae will be. The Fae has privately called Azazel for the same meetup. A local wolf pack (antagonists for most of the game) have been persuaded to keep Ornix’s underlings mostly at bay. The Wizard has the tools to restore the final ley line and complete the cage at any moment.
– The Fae has his own private goal of closing off the fae lands for good in this area, and is working with local terrain and weather spirits to help. The last requirement is to leech some of Ornix’s power to close it off for good, but he has to get close enough to shove the metal spike that the Veteran created into him
And this all goes down next session. I have some clocks, all interestingly tied up quite well. What I want to do is make some custom moves, obstacles, and things like that, that each risk ticking a clock, or preventing a tick.
So I need some ideas and help here to mechanically and thematically make this battle interesting. What obstacles will the banishment spell face? How will Azazel continue to build power to fight Ornix, assuming he still wants to? What will stop the Fae or the Wizard from completing their tasks?
Help me brainstorm, plussers
Roll20 Character sheets:
Roll20 Character sheets:
Anyone good with html/css design and want to make some Legacy character sheets that looks good? I am terrible with layout and design, but once there’s something there, I can get all the mechanical bits and bobs in there. If you need an example with the sort of classes Roll20 expects, the Sprawl’s sheet is phenomenal:
https://github.com/Roll20/roll20-character-sheets/tree/master/The%20Sprawl/Source%20Code
Anyone wanna collaborate on this?
I want to play Masks in a One Punch Man world – where heroes are ranked as part of an organization and gaining rank…
I want to play Masks in a One Punch Man world – where heroes are ranked as part of an organization and gaining rank is based on performance being a hero.
How do you mechanize that?
I realized today that the show Into the Badlands could be a recolored game of Legacy with a little drift – each…
I realized today that the show Into the Badlands could be a recolored game of Legacy with a little drift – each player taking on the role of a Baron, their family, their clippers, and the like.
The only thing you’d need to adjust: except for the Baron, whenever a character for a family is needed, it has to be played by another player. This ensures that basically every interesting character is in some sort of conflict with their Baron.
I guess you’d just need some custom moves for wushu PvP fights 🙂
I need a Vamp Web/Haven clarification:
I need a Vamp Web/Haven clarification:
The Web says When someone comes to you to ask for a favor, look for advice/info, or threaten your interests, they enter your web and owe you a Debt. […] They leave your web only when they no longer owe you a Debt.
and the Haven says When someone willingly comes to your haven, they enter your web.
Ok, but when they enter your Haven you don’t gain a Debt on them – so do they leave your Web as soon as they leave your Haven?
So my game now has a Veteran’s Workspace and a Wizard’s Sanctum.
So my game now has a Veteran’s Workspace and a Wizard’s Sanctum. I tend to struggle with how to play these things in the first place, but with two, now I need to be more discerning.
Anyone have good advice, examples, or stories revolving around these really open-ended character features that might help me or others like me?
Anyone ever recolored the wizard to be more necromantic?
Anyone ever recolored the wizard to be more necromantic? We have an ongoing thread where the Spectre’s link, his daughter, is pursuing necromancy so she can bring her dad back. The player has suggested that he might wish to move on rather than let her do that, and would like to take the daughter on as a character.
But I’m at a loss as to how to make a necromancer. Help?