Working on a Star Wars hack for UW.

Working on a Star Wars hack for UW.

Working on a Star Wars hack for UW.

Here’s the 5 Skills I’ve made for the Jedi class. Thoughts?

Move (+Mettle)

When you concentrate to move things at a distance, Roll+Mettle.

On a 10+, you manage to move it, choose 3.

On a 7-9, you move it, choose 1:

* It lands exactly where you want.

* You use it to cause an injury (target can Brace for Impact).

* Size matters not.

* You can hold it afloat for an extended period of time.

* It doesn’t take much of your concentration.

* You activate it.

* It affects multiple objects in the vicinity.

* It moves very fast.

Sense (+Mettle)

When you use the Force to commune with the world around you, Roll+Mettle.

On a 10+, choose 3.

On a 7-9, choose 1:

*You sense all living beings up to the Far range.

*You read the current emotional state of a closeby target.

*You read the surface thoughts of an adjacent target.

*Range doesn’t matter.

*It affects all targets up to Close range.

*You know the exact location of the target.

*You get a vague hint of events to come.

*You gain +1 to your next Brace for Impact check.

Mind trick (+Influence)

When you manipulate the mind of a closeby target, Roll+Influence.

On a 10+, choose 3.

On a 7-9, choose 1:

*You make it believe something that is not true.

*You make it feel a specific emotion.

*You make it do a single action.

*You affect multiple targets that are adjacent to each others.

*Range doesn’t matter.

*It lasts for an extended period of time.

Enhance

When you imbue your own body with the energy of the Force, you gain +1 to the next check you make that involves the Physique stat. If you fail that check, on top of any consequence that failure brings, you also can’t attempt another Enhance check for the scene.

Deflect

When equipped with a lightsaber, you can add your Physique instead of Armor to the Brace for Impact move when trying to deflect incoming projectiles.

Ok you guys are probably a bit biased but here goes nothing…

Ok you guys are probably a bit biased but here goes nothing…

Ok you guys are probably a bit biased but here goes nothing…

So I bough Dungeon World and Uncharted Worlds few months ago. Loving it! It’s one of the best revelation system wise since Fate Core few years ago.

Now, I’m tempted to buy Apocalypse World (2nd ed), since it’s the root of it all but in your honest opinion, would a learn anything new that I didn’t already know from DW about the system?

I know about the Harm mechanic, which is pretty cool. But anything else?

Because setting wise, even though I like Post Apocalyptic, to me it seems like Apocalypse World is a bit too wierd (to me it looks a lot more like the Mad Max remake than say On The Road or The Postman).

I’m not a huge fan of adding Armor to the Brace for impact move, as I feel dexterous/enduring characters with…

I’m not a huge fan of adding Armor to the Brace for impact move, as I feel dexterous/enduring characters with…

I’m not a huge fan of adding Armor to the Brace for impact move, as I feel dexterous/enduring characters with weak/no armor should be able to evade/parry/absorb some of the damage.

How viable is it to replace Roll + Armor with Roll + Physique?

How can armor helps if I got with this? Would it give an extra injury “slot”? How would you do it?

Just bought UW during drive-thru apocalypse world special week.

Just bought UW during drive-thru apocalypse world special week.

Just bought UW during drive-thru apocalypse world special week.

Man it is good! I think it’s my favorite take on the powered by the apocalypse engine game, rule wise.

I’ve heard the community is great also so here I am!