we’ve nearly hit $14,500!

we’ve nearly hit $14,500!

Originally shared by Adrian Thoen

we’ve nearly hit $14,500!

Thank you everyone who has contributed so far with pledges, sharing the kickstarter, discussing the game, and following. I can’t believe how many folks have shown excitement for this game and I’m truly moved. I’d love for us to unlock the next stretch goal, so please continue to share the kickstarter and hype up your friends for space opera adventures!

As we come in to the last few hours of the kickstarter, there’s time for the final push to get all the art from the wonderful illustrator Claudia Cangini. Once the campaign is complete, I’ll be sending out surveys for preferred names in the thank you section of the book, and contact emails for download codes from Drivethru RPG when the files are ready.

Vroom Vroom

Vehicles in Impulse Drive operate by giving the player tags defined as +Strengths and -Weaknesses that impart +Advantage and -Disadvantage as they apply to the situation and Moves the players make.

I spent some of this evening on a retro anime kick, and watched a few episodes of the original macross cartoon. the animation was pretty great for an old TV show!

I was reminded of my love for the transforming Variable fighters from when I watched it as a kid. (dubbed as Robotech) and was inspired to add some new stuff for vehicles in the Drifting section.

Vehicle: Variable Systems

+Variable: It has two vehicle forms of the same size with their own Tag sets it can transform between

Discharge: After it transforms, the Variable Systems are Discharged.

When you create a Vehicle with Variable Systems, work with the SM to create the Tags both forms share, such as number of Crew, Passengers, whether it is -Cramped or +Spacious, how many weapons are +Equipped, etc. Then work together to choose which unique tags each Form has.

Common examples would be combining A speeder and a Battleframe or Power Armor, or a Fighter and an Armature.

Variable Armor

Speed Form: 1 Hit, +Responsive, +Speedy, -Fragile, -Cramped.

Armor form: 1 Hit, +Armored, +Equipped 1, -Cramped, -Flashy.

Variable Armature

Fighter form: 3 Hits, +Responsive, +Speedy, +Spacefaring, +Equipped 1, -Cramped.

Armature form: 3 Hits, Accurate, +Spacefaring, +Equipped 2, -Cramped.

https://www.kickstarter.com/projects/1743149756/impulse-drive/posts/2321691

Here’s the first update for the Impulse Drive Kickstarter. We’re at 45% after just 2 days!

Here’s the first update for the Impulse Drive Kickstarter. We’re at 45% after just 2 days!

Originally shared by Adrian Thoen

Here’s the first update for the Impulse Drive Kickstarter. We’re at 45% after just 2 days!

And the $9000 stretch goal just got twice as cool, with another ‘Ship’ Playbook – The Outpost Station, inspired by Deep Space Nine.

I’ve had the idea for this playbook for a long time, but it all came together today into something that I think has come exciting and unique stakes.

https://www.kickstarter.com/projects/1743149756/impulse-drive/posts/2285413

Hi folks!

Hi folks!

Hi folks!

If you’ve been looking for a space opera PBTA game, Impulse Drive is live now on Kickstarter. Check it out!

Originally shared by Adrian Thoen

Impulse Drive is live now on Kickstarter!

https://www.kickstarter.com/projects/1743149756/impulse-drive

Impulse Drive is a space opera roleplaying game about Misfits and Spaceships, using the Powered By The Apocalypse engine, popularized by games like Apocalypse World, Monsterhearts, Dungeon World, and Masks. Play as a crew of volatile, bombastic scoundrels and troublemakers as they navigate dangerous situations involving deadly environments, untrustworthy NPCs, and strange aliens.

This campaign will raise the funds to pay some very skilled professionals familiar with RPG design and Kickstarter funded publishing and turn Impulse Drive into a fully realized Print on Demand book, printed and distributed through Drivethu RPG.

Impulse Drive is rules complete. If you want to check the game out before backing, the Preview version of Impulse Drive is available through Drivethru now. This link will always have an art-free version of the most up to date rules available as Pay What You Want, so that people who cannot afford to buy the game can still play.

https://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

https://www.kickstarter.com/projects/1743149756/impulse-drive

Version of 3.8 of Impulse Drive is now available. Big changes in this version so check them out!

Version of 3.8 of Impulse Drive is now available. Big changes in this version so check them out!

Originally shared by Adrian Thoen

Version of 3.8 of Impulse Drive is now available. Big changes in this version so check them out!

https://adrian-thoen.itch.io/impulse-drive

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

PBTA folks: How literal are you with interpreting questions from investigative or interrogative Moves like Read a…

PBTA folks: How literal are you with interpreting questions from investigative or interrogative Moves like Read a…

PBTA folks: How literal are you with interpreting questions from investigative or interrogative Moves like Read a Sitch and Read a Person? I find I’m pretty abstract in interpreting them, depending on the circumstances when the Move is rolled.

Do you let the player ask a question in their own words and then interpret the answer through the list?

Think I’m finally done with this one.

Think I’m finally done with this one.

Originally shared by Adrian Thoen

Think I’m finally done with this one. An example of the Warhorse Archetype protecting her Intellect friend from being smashed by a giant robot.

#ImpulseDrive #MisfitsandSpaceships #RPG #PBTA #Archetype #Art #ThisRobotIsReallyHeavyYall

A new version of Impulse Drive is available!

A new version of Impulse Drive is available!

Originally shared by Adrian Thoen

A new version of Impulse Drive is available!

http://www.drivethrurpg.com/product/190933/Impulse-Drive-Preview

https://adrian-thoen.itch.io/impulse-drive

The biggest changes are to the questions in Scope It Out Move, and bookmarks and page links.

This has been a big project so far for me.

This has been a big project so far for me.

Originally shared by Adrian Thoen

This has been a big project so far for me. I spent a lot of time with composition. A lot more painting that my previous pieces for Impulse Drive – those clouds for instance.

Still gotta tidy up the lines on the Mystic and shade the structures and ground.

#ImpulseDrive #PBTA

Playbook art for my weirdo Outsider archetype in Impulse Drive.

Playbook art for my weirdo Outsider archetype in Impulse Drive.

Playbook art for my weirdo Outsider archetype in Impulse Drive.

The Outsider plays the role of their really weird and alien character, taking the role of either an innocent naive creature learning about the universe, or a mysterious figure with unknowable motivations and plans.

#ImpulseDrive #PBTA

Originally shared by Adrian Thoen

I wanted something unnerving but innocent for The Outsider.

I’m working on internal art for Impulse Drive.

I’m working on internal art for Impulse Drive.

I’m working on internal art for Impulse Drive.

I’m going for a screen tone B&W comic style that I loved when I first go into comics.

Originally shared by Adrian Thoen

The Hound

#ImpulseDrive #PBTA #Doggo