Optimus Prime
Verbs:
Smash +1
Influence +2
Maneuver -1
Protect +1
Investigate 0
HERO PROFILE
Codename – Optimus Prime
Playbook – My Alien Heritage, Lead
Former Codename and Aliases – Orion Pax, Optimus.
Alter Ego – A Big Red Truck
Greatest Foe – Megatron, leader of the Decepticons.
Current Costume – Giant red and blue robot.
POWER PROFILE
Huge metal body, transform into a truck, big gun, leader of the Autobots.
Simple: Change to and from your alternate mode.
Difficult: Leverage your gigantic robot body.
Borderline: Use your arsenal to take out a Decepticon.
Possible: Adapt your alt mode to a new form.
Impossible: Combine with other Transformers into a super-robot.
LIMITATIONS:
I’m not sure what weaknesses I’d give Optimus
ORIGIN PLAYBOOK: My Alien Heritage
One of a Kind:
you are different from the people of Earth, answer the questions to set some guidelines about how different you are from humans. Whenever you get yourself into trouble owing to your differences with normal people (whether it by personality, appearance, genetic or base instincts), you may recover from one Condition when you consult a team member about the difficulties and differences you experienced.
-Do you need to eat? No, but I need Energon to continue operating.
-Do you thrive in an environment that a human cannot survive in? Yes, I do not need to breathe.
-Do you dream? What is your purpose? Cybertronians do not need to sleep. My purpose is to protect the weak from the dangerous.
Take a moment to draw or write down what you look like on your character sheet.
Alien Mind:
whenever someone tries to invade your mind or harm you mentally, roll+Protect. On a 10+ you push them out but you must tell the invader a single, personal image they saw from your past before you do, but you may impose a Condition on the invader. On a 7-9, choose one:
• You impose a Condition on the invader and you take a Moderate one as well or you may ask for an image from their mind instead and neither of you takes a Condition.
• They pry a secret that will have serious repercussions in the future, offer your secret to the EiC.
Weight of the World:
whenever you treat yourself as an ambassador for your people, roll+Influence. On a 10+ hold 3, on a 7-9 hold 1. On a 6- the EiC will make a move and that has you Burn a Bond.
• Use your words or presence to make an attacker hesitate and listen.
• Unite a group in a common action.
• Lead a group to safety.
• Inspire a group.
DRIVE PLAYBOOK: Lead
Book available to open when:
You find a cause to fight for. Write down your mission statement about what change you want to see
realized in the world.
Boy Scout:
whenever you engage in reason or try to appeal to a villain, try to show them the error of his ways and roll+Influence. On a 10+, hold 3. On a 7-9, hold 1. Spend hold to ask the villain questions to which they must respond; asking a question will also force them to hesitate or pause mid-action until they finish responding. You might ask questions like:
What set you down this path?
What do you hope to accomplish with your plan?
Who are you to judge humanity?
Move available to open when:
A Bond is reduced to zero because of your mission statement.
Take Stock:
When you read a charged situation, roll+Investigate. On a 6+, you can ask the EiC questions. Whenever you act on one of the EiC’s answers, take +1. On a 10+, ask 2. On a 7–9, ask 1: • Where’s my best escape route / way in / way past?
• Which enemy is most vulnerable to me?
• Which enemy is the biggest threat?
• What should I be on the lookout for?
• What’s my enemy’s true position?
• Who’s in control here?
• If I had to make a stand here, where would be best?
• How could I gain the undivided attention of all those present?
• Who or what is the source of the problem?
Move available to open when:
You lead a group of people you feel responsible for on a mission to accomplish a specific goal. Bonds