What is a player comes up with a Power profile with Simple: immune to all physical force.

What is a player comes up with a Power profile with Simple: immune to all physical force.

What is a player comes up with a Power profile with Simple: immune to all physical force. I get that power effects are all fictional, but it seems that it’s possible to define world-destroying powers as simple. Am I missing something?

I think my PBP UW game has a pretty cool fight going on about halfway through this thread: https://www.tavern-keeper.

I think my PBP UW game has a pretty cool fight going on about halfway through this thread: https://www.tavern-keeper.

I think my PBP UW game has a pretty cool fight going on about halfway through this thread: https://www.tavern-keeper.com/roleplay/6075

https://www.tavern-keeper.com/roleplay/6075

Idea: using the framework of Nightwitches to follow the careers of Gladiators in the Roman Arena –…

Idea: using the framework of Nightwitches to follow the careers of Gladiators in the Roman Arena –…

Idea: using the framework of Nightwitches to follow the careers of Gladiators in the Roman Arena — day=relationships, career maneuvering, and training — Night= arena matches.

Has anyone run into the impulse to give players some kind of monetary credit?

Has anyone run into the impulse to give players some kind of monetary credit?

Has anyone run into the impulse to give players some kind of monetary credit?

We’re adding a new PC to the crew of a starship, and I want to give them credit for a workspace, without actually just installing it in the ship right away. Installation as part of a join up agreement makes sense, but it jars me to have them just jump into that commitment. This has me thinking about ways of giving them credit instead.

I think credit could be in the form of favor with a faction or I could represent it as a kind of virtual cargo — eg you have credit for one unit of class 2 cargo.

Thoughts on this? Have other people encountered this? What did you do?

Looking for players (or MCs) in or near Federal Way, WA. Anyone out there? Drop me a line.

Looking for players (or MCs) in or near Federal Way, WA. Anyone out there? Drop me a line.

Looking for players (or MCs) in or near Federal Way, WA. Anyone out there? Drop me a line.

How do you calculate initial bond thresholds? I have scoured the rule book and can’t find this information!

How do you calculate initial bond thresholds? I have scoured the rule book and can’t find this information!

How do you calculate initial bond thresholds? I have scoured the rule book and can’t find this information!

A player has suggested an interesting asset: an attache case that has a secret compartment that could fit even a…

A player has suggested an interesting asset: an attache case that has a secret compartment that could fit even a…

A player has suggested an interesting asset: an attache case that has a secret compartment that could fit even a disassembled rifle but also be used to carry other things. How would you rate that as an asset? I’m thinking of basing it on the Concealable upgrade from firearms– a class 1 asset. Concealable means it can survive visual and security scans.

Does that sound balanced?

The Expanse Crew as starting characters in Uncharted Worlds

The Expanse Crew as starting characters in Uncharted Worlds

The Expanse Crew as starting characters in Uncharted Worlds

James Holden, Reluctant Commander

Advanced Starfaring Personality

Lazy Chiselled Restless

Mettle: +1 Cutting Edge (+1 Interface)

Physique: +1 Fame

Influence: +2 Inspiration

Expertise: 0 Weightless

Interface: 0 Workspace: Habitation

Naomi Nagata, Belter Engineer

Galactic Industrial Academic

Guarded Thin Focused

Mettle: +1 Weightless

Physique: -1 Technobabble

Influence: +1 Repair

Expertise: +2 Dismantle

Interface: +0 Workspace: Medical Bay

Amos Burton, Muscle and Mechanic

Brutal Industrial Starfarer

Suppressed Muscled Quick

Mettle: +2 Branded (+1 Physique)

Physique: +2 Construction

Influence: -1 Repair

Expertise: +1 Weightless

Interface: 0 Workspace: Manufactory

Alex Kamal, Veteran Martian Military Transport Pilot

Colonial Academic Starfarer

Prudent Distracted Tolerant

Mettle: +2 Resourcefull (+1 Expertise)

Physique: -1 Education

Influence: 0 Navigation

Expertise: +2 Weightless

Interface: +1 Workspace: Navigation Suite

Josephus Miller, Streetwise Detective

Crowded Academic Scoundrel

Dapper Aloof Compact

Mettle: +2 Affable (+1 Influence)

Physique: +1 Contacts

Influence: 0 Deduction

Expertise: 0 Sneak Attack

Interface: +1 Workspace: Facade

Rocinante

———–

Class 2 Gunship

Formerly the MCRN Tachi

Armament:

Point Defense Cannons

(Add Railgun and Torpedo Launchers to be true to the show)

Workspaces

Facade

Navigation Suite

Habitation

Medical Bay

Manufactory

I’ve been GMing a play by post game of UW at Tavern Keeper for the past few weeks.

I’ve been GMing a play by post game of UW at Tavern Keeper for the past few weeks.

I’ve been GMing a play by post game of UW at Tavern Keeper for the past few weeks. If you’re interested in how the game unfolds in this format, you are welcome to visit and read the posts for the game.

UNCHARTED WORLDS: FREE TRADER

https://www.tavern-keeper.com/campaign/1660/about

https://www.tavern-keeper.com/campaign/1660/about