Another question. The Takedown move lets PCs deal Minor, Moderate, or Critical conditions to villains. But the villains’ Condition Threshold refers to the number of Conditions they can take, not the severity of conditions they can take. Is there a mechanical difference to dealing a Minor, Moderate, or Critical Condition to a villain, or is that difference purely in the fiction?
If a villain has a Condition Threshold of 3, and you give a Critical Condition (say, “slashed”), does that count as 3 Conditions for his Condition Threshold, so he goes down? Or is that just one Condition, mechanically the same as giving him a Minor Condition (say “bruised”)?
If there is no mechanical difference, why should a player want to spend their Takedown choices on giving more severe Conditions?