Building a new storm for my game, wanted some feedback on a custom move I’m using for a particularly nasty group of wizards–
Reactive Shielding: The magi of the circle are warded by magic which gives them armor +2. If an attack (mundane or supernatural) does less than 2 damage after subtracting armor, roll with Spirit. On a 10+, nothing happens. On a 7-9, choose one from below. On a miss, choose three:
*Suffer 2-harm as eldritch energy courses from the wizard’s shield into your body
*Fall to the ground clutching your head in pain, unable to take actions for the remainder of the scene
*Be psychically prevented from using the weapon/skill that attacked the wizard for the remainder of the combat
*Take -1 forward for any actions against any magi of the circle for the rest of the session
Thoughts? Too punitive? Not punitive enough? Not enough options?