So I realize that mechanically and tonally this isn’t exactly the purview of The Veil, but I was inspired by Friends…

So I realize that mechanically and tonally this isn’t exactly the purview of The Veil, but I was inspired by Friends…

So I realize that mechanically and tonally this isn’t exactly the purview of The Veil, but I was inspired by Friends at the Table’s Twilight Mirage run, where they’ve been playing in more of a straight up space faring, sci-fi kind of universe, rather than a cyberpunk one, and I’ve been imagining doing something similar– setting the game in something like a Star Wars x Gundam x Destiny science-fantasy setting.

I’ve been looking at the rules for vehicles and mecha in the back of the book and wondering if people had any idea for how to combine those two optional rulesets in a way that bridges the apparent power gap between them? The mechs getting at least a +6, up to a +11 to damage, and likewise at least 6 armor seems to put them way out of reach of any other vehicle, weapon, etc. in the book– the best any sort of smaller personal vehicle could have being 2 armor.

What would people suggest doing for building other types of military type vehicles in a sci fi setting in a way that seems logical and consistent with the mechs? For example, how would you build out something like a hovertank, helicopter, personal starfighter (X-wing type thing), Millenium Falcon-esque ship, etc. in a way where even the smallest mech frame wouldn’t seemingly just completely overpower them in one go?

Thanks for any suggestions!