Yesterday was our first mission of Sprawl.

Yesterday was our first mission of Sprawl.

Yesterday was our first mission of Sprawl. I was the MC, with two players, one being my wife. I was really surprised at how cool it was too simply make a single roll for a full scene, unless the PCs described other moves. I also enjoyed the collaboration of the story telling, putting much of the narrative in the players’ hands.

The game was fun, fast paced, and did a wonderful job of putting everyone in the fiction.

These are the last two questions.

These are the last two questions.

These are the last two questions. Although, I guarantee that I’ll have many more after the first session, as questions come up in play.

Second question: Should recurring NPCs be created like a character, or would you recommend simply making them named threats?

Third question: When the PCs are engaged in a furious melee or firefight, do I simply use “mix it up”? Or, do the players “mix it up” while the Threats inflict Harm?

Hey y’all!

Hey y’all!

Hey y’all!

I’ve been game mastering Cyberpunk after buying the original, what’s now called “2013” from Mike Pondsmith at GenCon 1987, hot off the press… and, I’m still running the genre today.

That said, I’m completely new to the Apocalypse Engine, and from reading The Sprawl, I’m excited to play this game (only one week until my first session).

I’ll probably be asking basic questions, until I get a full handle on things. Which brings me to my first question.

What sort sort of things, aside from the dice, playbooks, and rules, should I have in front of me too make running this game as smoothly as possible for our first session?