I thought this point raised by Richard Sardinas deserves a dedicated thread in here:
I thought this point raised by Richard Sardinas deserves a dedicated thread in here:
6. Gamist approach: I’d like to hear more about that Richard (if you want, also in mail).
Did you agree with the guys on a time-limit perhaps, for the game, thus they want to squeeze out of the characters the most through successes, rather than “exploring” a story?
Bear in mind that the “Mission” concept gives the game a bit of a gamist taste, that’s true – and as long as this didn’t spoil the fun at the table or created some conflict between the players, it’s fine.
In my mind, the Mission provides focus for a group who’s playing a few sessions and then moving to another game.
On the other hand, the Mission will provide a sort of “introduction” to the characters and the story to a group that is interested in playing a long campaign. Once you’re done with two or three missions, if you all enjoy the game and are interested in the characters, and their background and stories, I guess it will become natural to start exploring alternatives, and dealing with adventures that are more characters-centered than fueled by the Iron Fist assignments to Missions.
Anybody has comments/suggestions?