Help me Urban Shadows Community, you’re my only hope!
Help me Urban Shadows Community, you’re my only hope!
Last night was game 4 in my new US adventures. I’m the MC. My players fought a particularly nasty bear-demon-thing left as a trap by a vindictive hunter. All of us are rules-heavy transplants from other systems: D&D3.5, Pathfinder, GURPS.
So… how does combat work? I mean, it kinda worked, but I’ve got a lot of questions:
* Unleash on a 7-9 makes the player choose “they inflict harm on you” or “you find yourself in a bad spot”. Why would the players ever take harm? What would encourage them to do so? Do I just ask them to be reasonable, only so many bad spots you can find yourself in before it catches up to you?
* If the player took “find yourself in bad spot”, what could that mean? At one point fighting the bear-demon-thing one of my players took find yourself in bad spot just as he’d done the “take something from them” to take the bear-thing’s balance (shot its foot off). They fell down a ladder, lost their footing, got in someone else’s way. But they recovered as soon as the bear did, so it didn’t really cost them anything… so how could I have adjudicated that better?
* Does that mean I’m not taking my MC move of inflict/trade harm enough? Like I should just fiat “you take 3 harm from its bilious claws”?
I don’t need a lot of systems or case-by-cases, more of a narrative guide, maybe? Or example combats from others?
The combat spooked my group enough (two people are in the hospital now) that I don’t know that there will be lots of combat going forward but I’d like to be armed with more knowledge than I have now when it comes up.