As I branch out into games that are more thematically complex than “go on adventure, kill things that are different…

As I branch out into games that are more thematically complex than “go on adventure, kill things that are different…

As I branch out into games that are more thematically complex than “go on adventure, kill things that are different from you”, I am curious how others tackle these themes.

What I’m specifically talking about here obviously enough is the Watch. It’s a game about fighting against male toxicity/patriarchy as filtered through a fantasy lens. When you’re going to play with new people, do you give them the high level pitch (an all female army against a supernatural evil) and leave the rest to subtext? Or do you sit down and spell everything out and make it very much the text? Why or why not?