Hey, I made this big, elaborate cheat sheet for Shadowrun.
Hey, I made this big, elaborate cheat sheet for Shadowrun. Because you know, Shadowrun is probably the most mechanically-complex game in the hobby right now that isn’t an actual miniatures game.
It took all of five minutes before I got a response: have you checked out the Apocalypse World hack of it?!?!?
Here is what I said to him (and, good sir, if you’re the one who asked me that, no offense. I posted a really long, meandering answer that is so weird I should share it with the general public.
I’ve looked at it, it is indeed very impressive! My problem, though…the same as my problem with the Fare Core hack, and the Cortex hack, and even the d20 hack….is that I sincrerly, truly believe that the mechanics are a part of the world that is Shadowrun. Especially if you’ve played it since the start. Those piles of six-sided dice on the table. The constant pouring over source material, hoping you’ll find a heretofore unknown +1 dice pool modifier, a single die that could make the difference between dropping that sniper at 200 meters before he does it to your mage!
Now, I again, I frickin’ love PbtA games. The first hack I ever wrote was a zombie apocalypse hack of Dungeon World. I get that game. And you know what I get about it? I get that gear does not friggin’ matter at all!!!! It’s all about story, man! Well, Shadowrun is different. Part of what makes Shadowrun different and unique, and that world so fucking COOL…is that all that gear? It does mean something! It’s that there’s a table of guns all of them can be pistols, all of them could have subtle variations in a wide array of statistics…accuracy, armor penetration, damage, effective range, clip size, firing modes…and that players, totally in theri roleplaying place, can say “I like THIS gun becuse it does MAWR damage!” While the assassin sidles up and goes “I’ll take the accuracy gun. Who needs a bullet to do damage?”
SEE?!?! That’s just a microscopic example of why the mechanics…all the fuckin’ crunch, all those goddam numbers…is such an important part of Shadowrun’s setting. You hack all this into Apocalypse World, or Fate Core? You’ll get a great cyberpunk-themed game….but it ain’t Shadowrun. The only way you get to play Shadowrun is to play Shadowrun.
So what I’m taking from Apocalypse World are not its mechanics. I’m taking its radical approach to rules writing, where the reader is directly addresses, and directly told what to do, when to do it, and how it’s done. Because Shadowrun does that too. But it doesn’t have the voice to make it as intuitive as it should be. So here is my meager, humble attempt at colliding two awesome worlds!