So last Friday we had our second session in the lands of Zion (did I told you the Homeland is called Zion? Because the Homeland is called Zion =D). A little short maybe (less than 3 hours) cause one of my players grew quite asleep (these 20-old-youngsters have no energy at all!), where our heroes explored the overseas Marsh (they were still traumatized from Mansions of Madness) Research Center, and they discovered they weren’t alone, both over and underwater. It turned out that the Research Center was created to observe and control the activity of The Maw (the huge underwater volcano), and that there were pre-Fall marvels able to advert the eruption; the twist was that a sort of cult put itself in charge of observing The Great Red Eye and preventing it from opening and bringing ruins over the land “with the majestic, terrible power of a god”… and no, I wasn’t thinking about Sauron at all, really! And yeah, mainlanders could feel safe, everything was under control: the Dancers were a bit restless but nothing concerning (“Dancers? What the heck are these Dancers?” It turned out there were some serpentine silhouettes moving in the magma, each about 3 to 5 meters long; “Oh please, not dragons too!” said Nicholas, and he doesn’t know he putted something drake-ish in Zion’s future!) the Ferret (their High Priestess… and it was fun when they understood that cult’s titles came from the names on the ancient laboratory coats) already went in the Sacrarium below for the rites to close the eyelid again, could they leave the temple now and left them in peace, please?
Well, the problem was that the Ferret was dead, killed by some Scourges (the machine-hybrid monsters that caused the Fall), so the characters descended in the Research Center searching for the Sacrarium. However, after a clash with a pair of Scourges, they discovered the monsters took control of the underwater labs, so they decided to fall back and prepare a large-scale assault. After this we zoomed out… and it was midnight, and I was “losing” a pair of them to sleepiness, so we stopped there.
I think I must “free” myself from habits given by more traditional RPGs and become a little “faster” at characters level, spending less time on “first-person dialogues” and putting the spotlight on important parts (but without forgetting “fluff” here and there which give color to the world and it is the funniest part). Oh well, one step at a time, I guess.