Hi, again.
First of all, sorry for my English. I must confess I needed the help of Google translator and Wordreference to translate this long text from Spanish.
Step by step advance our first campaign with WiP. Yesterday we played the second session and although many things happened, we felt the time ran very fast.
The cast is formed by four heroes:
-A sprinter who can reach the speed of light
-A girl who can resize his body at will
-A powerful master of the four elements
-A lord of the arcane and mentalist (my character)
I can’t tell much about the story because I’m not the EIC, but I can do about the sensations this game system is giving to us.
In the first session, the characters creation took us much longer than we thought it would do. The main obstacle was to understand the concept of Profile of Powers and define what to put in each category. It was more intuitive for the veterans of other games and systems; but it seemed more complicated for the two more rookies that are used to characters with lists of skills, benefits, disadvantages, etc.
It also turned a bit complicated and perhaps unnecessary summing up an explanation of all the Moves for the players. It’s seems better to understand the mechanics of Moves on the fly, once the game starts and Moves comes to play.
The two fights carried out to the moment have been very dynamic and comic-styled. The second one, where three different groups were facing each other (two of the heroes including my character, about 20 armed guards and a group of three metahuman mercenaries), was resolved brightly and with a lot of dramatic moments, and took slightly over an hour, with some breaks to comment doubts about the Moves and to discuss some strategies among the players. If we had tried this combat with another system, we believe that would have occupied almost the entire game session and would have left the other two players who did not participate in the combat with nothing to do meanwhile. In fact, these two players asked the EIC to put off for the next session their own fight that was about to start, because they preferred to watch to the end that another one what it was like a comic book or a film, plenty of epic and cinematic action and not like a classic fight of dice and hit points.
The EIC sweated blood every time he didn’t remember the mechanics of some Move, but managed everything skillfully. However, something happened that had never seen in my more than twenty years of rpgaming: the EIC begged us to let him concentrate on the storytelling! I mean, he didn’t ask for time to search for a missing rule in the book, but to better describe the consequences of each Move! Awesome!
No need to say that WiP has won a new group of fans and we look forward to continue this thrilling adventure.
My final thought is: I must work to translate the spirit of this game to more traditional games with more complex dice rolling systems.
Thank you for reading this long post.
http://Wordreference.com