So, last year I popped up here with the concept of a game.

So, last year I popped up here with the concept of a game.

So, last year I popped up here with the concept of a game. I made a lot of changes in that, and couldn’t post here for a lot of reasons (I even throwed the game away for about 3 month, because of shit).

So, I’m posting here my new stuff. I apologize for the bad english, but I tend to organize better in it then in my mother language (Brazilian Portuguese).

It still misses the Dimension Card rules (I mean, it misses all the dimension rules) and the Master of Realities Agenda, Principles, and Moves. But I’ll add it there in a couple weeks, I guess.

So, feel free to read it and tell me what you think about it.

oh, and the game’s name is ESC: Sparks of Reality

I’ve been away for a while, I guess… Sorry for that.

I’ve been away for a while, I guess… Sorry for that.

I’ve been away for a while, I guess… Sorry for that.

So, I was working on my game   #ESC  (that, obviously, uses the Engine), and took it to a playtest (here in Brazil we have an event called Game’s Lab, that is for game designers to meet, discuss and test games).

Now, heres my Playtest 1 – Look into the Profile, that you can download (English version) straight from my blog, acessing here: http://goo.gl/gnNxae

Hope you guys like it, and send me feedback, for getting the game better.

Hey guys! I’m back with more stuff on my game.

Hey guys! I’m back with more stuff on my game.

Hey guys! I’m back with more stuff on my game.

I’ve been here before, asking about ideas for a mechanic to High and ow Profile moves, in order to make the players feel the High Profile.

So I came up with this system, as you see in the image below (or above), when I use two different rolls for any move in the game, using adjectives to explain the result in the move text. So, I want the community’s opinion about:

1 – The mechanic you can see in the post.

2 – The adjectives.

3 – The design of the image (as it’s a draft of the way I want to design the book)

Thank you, guys, for your time!

Guys, I’m back in here.

Guys, I’m back in here.

Guys, I’m back in here. I’m not bringing anything new, cause my computer is kind of spoiled now. But that’s another stuff.

I’m here today for an opinion. As you guys saw on the Basic Moves post, my game will have a concept of Low and High profile, and I want it to be something more than a tag to a move or an action: I want my players to feel it. I’ve beem thinking about that, and:

1 – What if, when using a High Profile Move, the players roll 3d6 instead of the common 2d6?

and

2 – What if this 3rd d6 is, somehow different, with specific effects?

or

3 – What if the moves, when in High Profile, have options like “On a 15+, you…”?

Well, I hope you guys can give me some light.

And now, the second Element playbook is ready for playtest. Behold:

And now, the second Element playbook is ready for playtest. Behold:

And now, the second Element playbook is ready for playtest. Behold:

The Biomancer

“Cut it off! I can’t get cancer, anyway…”

When your body is no longer human, you don’t die from natural causes. You became the natural causes. The Biomancer is all about the body: diseases, manipulation… Absorbtion. Pain.

That nurse who makes the pain go away with a touch, or the guy that can junp higher. They all can be biomancers – ando so can that weird punk girl, that smoke a lot and is full of piercings.

Choose the Biomancer if you want the ability to heal others, and transform yourself.

Name

Alex, Lizbeth, Manfred, Alice

A subtle name, a weird name, a foreginner name

Looks

Down, Transgressive, Unique, Paragon

Painfull eyes, distant eyes, weird eyes

Ocupation

Doctor, Drug Dealer, Sadistic Whore, Painkiller, Weirdo

Stats

You get: Smooth -1 Gorgeous 0 Wild +1 Clever 0 Freak +2

Then: add 1 to one of thees, except Freak

Unique Move

One body for all

You can absorb NPC.

When you absorb someone, roll+Freak. On a hit, you absorb it: heal 1-harm. On a 7-9, it’s sick.

If it’s sick:

Whenever you get contact with a disease, contract it and roll+Freak. One a 10+, choose 2. On a 7-9, choose one:

• you’re not affected by it’s effects

• you can contaminate others with it, by touch

• you can heal others from it, by touch

Death Move

Epandemia

When you die, work with the MR to create a new disease, a huge one like Aids, Cancer, and sstuff like that. Your death place becomes the center of an worldwide epandemia, and everybody contracts it.

At your call, PCs can roll+Tune (with you) spent to clean themselves of the infection. If you say so, create a custom move for that, with your MR.

EXP and Tokens

Everytime you heal other, mark XP.

Everytime you stay with the profile down facing a hard situation, mark XP.

Everytime you contract a disease, gain 1 Token.

Tune

Name someone that knows who you really are. Give it Tume 2 on you.

Name someone you saved the life.  Take Tune 2 on it.

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Moves

You get this one:

Organic Matter Manipulation

The special powers of the Biomancer comes from Organic Matter Manipulation, normally it’s own body. Describe then that way. They are always cnsidered high profile actions.

Choose two:

Exchange the Pain

Whenever you heal someone: touch it, cause yourself harm and roll+Tune. On a 10+, you heal 1-harm for each 1-harm you caused in yourself. On a 7-9, you heal 1-harm for 2-harm you caused in yourself.

Freak on a Leash

You get +1 Freak.

Weirdo

When you use your organic matter manipulation (like healing or body transformation) to directly heal, help or interfere, roll+Freak instead of roll+Tune.

My Pain, My Pleasure

When you hit the “-1” slot of the harm clock, roll+Freak. On a 10+, use it as a +1 modifyer. On a 7-9, ignore the penalty.

Absorb and Disguise

When you absorb sommeone, roll+Clever. On a hit, you take the shape of your victim. On a 10+, you get that person’s memory: ask the MR a question.

Body Canvas

Choose two body modifications. Every body modification add a consistent Trait when used.

When modifyying your body, roll+Freak. On a 10+, you do it okay. On a 7-9, you suffer 1-harm.

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Body Modifications

• Keratin Armor: you cover your body with a tick keratin armor. All harm is reduced by 1.

• Bone Sword: your arme become a grotesque blade. Add 1-harm to all your damage.

• Muscle Tendrils: you can use your tendrils to touch something far away. You need to modify your body in every use.

• Gristle Power: you can move faster and junp further. You need to modify your body in every use.

• Mass Power: you can lift more weight. You need to modify your body in every use.

———————————————————————————————

Advancement

When you advance your character, choose one:

• add 1 to your Smooth score

• add 1 to your Gorgeous score

• add 1 to your Clever score

• add 1 to your Freak score

• take another Beastlord move

• take another Beastlord move

• take another Beastlord move

• Take all Body Modifications

• take a move from another Element

• take a move from another Element

Back again with more stuff on my game. Here’s one of the characters, the Beastlord

Back again with more stuff on my game. Here’s one of the characters, the Beastlord

Back again with more stuff on my game. Here’s one of the characters, the Beastlord

The Beastlord

“Do you know why lions have claws and fangs, and are always surrounded by their mates? It’s because, like me, thei’re never unarmed, and never alone.

”Every reality has it’s own beasts. Animals, predators, monsters. The beastlord is about knowing them, it’s about being with them, and, sometimes, one of them. That zookeeper that can talk to tigers, the pest control guy that can – easly – make the rats go away. They can easly be a Beastlord.

Choose the Beastlord if you want to divide the action with animals, use animals to investigate stuff, and, sometimes, became an animal yourself.

Name

Kraig, Jeff, Jenna, Elis, Kirk

A beast name, a short name, a strong name

Look

Feral, Unkempt, Brutal, Teared

Predator eyes, hungry eyes, piercefull eyes

Ocupation

Hunter, Cop, Zookeeper, Vet

Stats

You get theese: Smooth -1 Gorgeous 0  Wild +2 Clever 0 Freak +1

Add 1 to one of them, except Wild.

Unique Move

Anger

Start with 1 Anger Token. Everytime you directly inflict of suffer Harm (once per move), get 1 Anger token. When you spend an Anger Token, choose one:

• Cause +1-harm

• Reduce damage (1-harm) from an attack

• Get a +1 on rolls with Wild.

Death Move

Beast Inside

When you die, choose an animal or beast (magical, natural, your call) that you know about. You become a hybrid creature between the beast and a human being, until the rest of  the scene.

The MR will tell you about your capacities.

EXP and Tokens

Once per scene, when you get an Anger token, mark XP.

When an animal do as you say, gain 1 Reality Token.

Tune

You know a smell as well as you know your own hand. Choose a player, and get Tune 2 on him.

Animals are transparent. So are you. Everyone gets Tune 1 on you.

———————————————————————————————

Moves

You get this one:

Animal Tonge

You can talk and understand animals, even as limited s they are. When you call an animal, act coeherent and roll+Wild. On a 10+, the animal come to you, as soon as possible, and you both get the “Ally” Trait. On a 7-9, it come as soon as possible, but no Trait. The MR will act as the animal nature demands.

Choose one:

Predator

When getting the profile down while follow someone, roll+Wild instead of Smooth.

Animal Lord

Add +1 to your Wild score.

Claws and Fangs

When you want to get Claws and Fangs, spend 1 Anger Token. It inflicts +1-harm, and lasts until the end of the scene.

King of the Jungle

When trying to impose your will over an animal, roll+Wild. On a 10+, they do what you want and run away in fear. On a 7-9, they do what you want, but act as their nature.

Pack Alpha

When leading a group towards an objective, roll+Gorgeous. On a 10+, both. On a 7-9, you get this one:

• add the Targeted Trait

And choose one:

• they act as you lead,

• they get a consistent Trait based on the scene and in your lead

Wild Consciousness

When looking an animal in the eye, ask a question and roll+Freak. On a hit, the animal answers. On a 10+, it’s a lucid answer.

Beast Form

When you contact with your animal nature and change into an animal, roll+Freak. On a 10+, hold 3. On a 7-9, hold 1.

Spend your hold to realize actions that are, somehow, unnatural for the animal form (MR’s call).

—————————————————————————

Advancement

When you advance your character, choose one:

• add 1 to your Smooth score

• add 1 to your Gorgeous score

• add 1 to your Clever score

• add 1 to your Freak score

• take another Beastlord move

• take another Beastlord move

• take another Beastlord move

• take another playbook move

• take another playbook move

• Get a Pack

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So, what do you think?

Back again, with more material about ESC (that’s my game):

Back again, with more material about ESC (that’s my game):

Back again, with more material about ESC (that’s my game):

“Here’s the Basic Moves:

Hold your Tits

When facing a hard situation that you need to hold yourself, roll+Smooth. On a 10+, you manage to hold yourself very welll, and can: add/remove a Trait (consistent with the scene), or ask the MR a question about the situation. On a 7-9, you can keep yoursel cool, or ask one question to the MR and get the Afraid of xxxxx Trait.

Get the Profile Down

When you try not to be noticed, roll+Smooth. On a 10+, you get the “Unnoticed” Trait until the end of the scene. On a 7-9, you choose one: you get the “Unoticed” Trait just for your very next action (that may be just walk), or, you get the Trait until the end of the scene, but every move count as a Hard Situation.

Be Gorgeous on Someone

When trying to persuade, lie, seduce, or otherwise, manipulate other, roll with Gorgeous. On a 10+, choose one: they give you what you want, at a cost; they get seduced (how to act is still their decision), they believe in what you say as truth. On a 7-9, you can choose one of the opitions of the 10+, but you also get the Trait In Debt, meaning they are comming back for you, someday.

Get Attention

When trying to make everyone focus on you, roll+Gorgeous. On a 10+, you get the attention you wanted. If it’s from a Player Character [PC], you get +1 in your Sync with her (just one PC, even if ther’s everyone). On a 7-9, you get the attention too, but anyone without the “Unnoticed” Trait doing somethin noticeable (MR’s call) can get it back.

Go Hard on Someone

When you try to impose yourself on someone, roll+Wild. On a 10+, they choose: do what you said, or force it (and take harm). On a 7-9, they can (they choose one):

• get the hell out your way

• get safe

• give you something (their call)

• back off, intimidated

• tell you something usefull (their call)

If its a PC, it also get the “Afraid of xxx” Trait on a hit, xxx meaning you.

Wild out

When you react to something in a wild way, roll+Wild. On a 10+, choose:

• you cause your harm (as estabilished), and sufer none

• you get to your goal, safe

 On a 7-7, choose one:

• you cause harm, and suffer harm (as estabilished)

• you run away, but can’t precisely say to where (the MC will probably give you a hard choice between safety and your goal)

Analyze Hard Situations

When you analyze a hard situation, roll+Clever. On a 10 + , you can ask up to three questions to your MR, and get a consistent Trait to deal with the situation using the answers. On a 7-9, you can ask one question, and get no Trait.

Choose the questions from:

• where’s my best escape route/way in/way past?

• witch enemmy is most vunerable to me?

• witch enemy is the biggest threat?

• what should I be on the loookout for?

• what’s my enemies true position?

• who’s in control here?

Plan the Action

When you take your time to plan an (before mentioned) action, roll+Clever. On a 10+, you get a Trait (consistent with the scene, and the plan) that last until the end of the action, and make statement about the plan. If another player or an NPC follows it, it may take the same Trait as you – or another one (consistent with the scene, and the statement). On a 7-9, you get the Trait.

Taste the Web of Realities

When you use your senses to see, listen or feel beyond the natural world, roll+Freak. On a hit, you MR will tell you something new and interesting, ask you one (or two) question(s). Answer them truthfully. On a 10+, choose 2. On a 7-9, choose 1:

• Ask a question, ad get the “Exhausted” Trait

• Remove a Trait (consistent with the scene, and the visions)

• Add a Trait (consistent with the scene, and the visions)

• Give someone els a Trait (consistent with the scene, and the visions)

• Make a statement – that is true from now on (consistent with the scene, the visions, and everyone’s judgement)

Help or Interfere

When you help or interfere with someone, roll+Tune spent. On a 10+, they take +1 (help), or – 1 (interfere). On a 7-9, they get the modifyers (you can’t increase), but you also expose yourself (let the circunstances judge how).”

Hope you guys like it, and maybe give me some feedback.

More about my game: a little sketch on the character sheet.

More about my game: a little sketch on the character sheet.

More about my game: a little sketch on the character sheet. There will be 2 countdown clocks in the same circle, one for harm and one for colapse (the mental harm), and in the middle, a place for reallith tokens, a new core mechanic I add for the players to fuck around with the reallity laws.

Hey guys, i’m new around  here. I’ve been seein’ stuff, and you guys rock. Really.

Hey guys, i’m new around  here. I’ve been seein’ stuff, and you guys rock. Really.

Hey guys, i’m new around  here. I’ve been seein’ stuff, and you guys rock. Really.

I, myself, am writing a game using the Engine. A game about dimension travellers bound in human bodies. I’m postin here the scratch, to see what you guys think about it. I’m not a native English speaker, so it willl, defnetly, have some mistakes on grammar and shit like that.

But I think you can get the Idea around that.

If it gets along, I plan publishing it, probably in the “Pay What you Want” method, or a kickstarter (if it gets really cool). I want to raise funds for doing college outside my country.

Well, that’s all. Hope you guys like it, and hope I can get a review. xD