I’ve never played PbtA, though it doesn’t seem too complex.

I’ve never played PbtA, though it doesn’t seem too complex.

I’ve never played PbtA, though it doesn’t seem too complex.

So it might seem bizarre that i’ve chosen to use the engine for my own project, mixing wuxia and scifi. The reason for this is twofold:

1. I like a system that makes teh GM’s job as easy as possible.

2. The playbooks (though i’d call them something more thematic) allow for more esoteric setting/character concepts to be realised in games.

TO that end I envision some of the basic moves as thus:

Rise Up Against – facing oppression evil and injustice.

Face Your Destiny – overcoming a particular obstacle (bit vague)

Honour Another – for social interaction

Proudly Wander – ‘to boldly go’ or travel/navigate.

Killing intent – when you use vengeance to fuel your actions (refer to Storm Warriors where Wind takes on the power of Evil to defeat the Big Bad and risks personal corruption – or the Dark Side of the FOrce).

Petition the Intellects – the August Intellects (AI) or indeed any interface with tech action.