Ware implanting is kinda weird mechanically.

Ware implanting is kinda weird mechanically.

Ware implanting is kinda weird mechanically. You need to spend (At least) 8 cred in the first place just to get the ‘ware, 2 ‘ware on the street doc and even THEN you’ve got a 40% chance to actually get you’re ware implemented right. That’s with literally the best doctor you can buy.

That feels really weird and out of genre for most cyberpunk. Molly Millions would be falling apart at the seams with all she’s got installed with those sort of odds.

Sorry to be a bother but we’ve run into an issue looking over the playbooks.

Sorry to be a bother but we’ve run into an issue looking over the playbooks.

Sorry to be a bother but we’ve run into an issue looking over the playbooks.

How does ‘I Know People’ on the Fixer differ from the base ‘Introduce a Contact’ move? It seems to work the same, save that you need to roll.

We’ve also run into cyberware not lining up between the playbook and the cyberware section (Neural Interface, Skillwires). If the two sections dispute, which takes precedent? I’m guessing the cyberware section?