I’ve updated my Sentinels of the Multiverse Villains for Masks.

I’ve updated my Sentinels of the Multiverse Villains for Masks.

I’ve updated my Sentinels of the Multiverse Villains for Masks. The Vengeful Five (Baron Blade, Ermine, Friction, Fright Train, and Proletariat) as well as Chokepoint (she was included in the preview pack). Additionally I’ve changed some of the moves of the older villains to make them fit the game better. I hope you enjoy.

I lied slightly when I said I had finished making playbooks for James Mullen’s Troublemakers.

I lied slightly when I said I had finished making playbooks for James Mullen’s Troublemakers.

I lied slightly when I said I had finished making playbooks for James Mullen’s Troublemakers. So I present the Scout! This is a kid who is way, way too into whatever scouting organization they are a part of. I intended this to be a more comedic playbook as they take it to almost military levels. Des gin wise their move Consult the Guidebook doesn’t read like I want it to. I think I want it to be the like the Constructor move that the Gizmo has. If it doesn’t work I have in mind a different move that I note below the playbook proper. Design notes are denoted by brackets [ ]. Feedback is appreciated as always.

I have one final playbook for James Mullen’s Troublemakers.

I have one final playbook for James Mullen’s Troublemakers.

I have one final playbook for James Mullen’s Troublemakers. The Medium is the classic trope of a kid seeing dead people like in the 6th sense and ParaNorman. As always feedback is appreciated.

Edit: Finally got around to editing this one and updating it per feedback.

I’m still working on revising the Ditz for James Mullen’s Troublemakers, but in the meanwhile created one more…

I’m still working on revising the Ditz for James Mullen’s Troublemakers, but in the meanwhile created one more…

I’m still working on revising the Ditz for James Mullen’s Troublemakers, but in the meanwhile created one more playbook: The Psychic. I figured the Changeling set a precedent of a kid having powers of some kind in Troublemakers. I tried to keep the powers low-level to fir with the theme. Design ideas and notes are indicated by [ ]. As always feedback is appreciated. Also, tempted to take last moments away and create a new playbook called The Medium.

Does anyone know any good resources or advice for creating your own Powered by the Apocalypse game?

Does anyone know any good resources or advice for creating your own Powered by the Apocalypse game?

Does anyone know any good resources or advice for creating your own Powered by the Apocalypse game? I have a PDF of Simple World, but anything people could provide would be helpful.

One final playbook for James Mullen’s Troublemakers, The Ditz.

One final playbook for James Mullen’s Troublemakers, The Ditz.

One final playbook for James Mullen’s Troublemakers, The Ditz. I’m not a fan of “I just Stumbled Onto It” because I feel like tit could be replaced with a more unique move, but it’s just not coming to my brain right now. Appropriate considering the material I suppose.

Edit: Expect a lot of changes to this one after some feedback from James. Stay tuned.

Edit 2: Changed a couple of moves to make the playbook more dynamic.

I created another playbook for James Mullen’s Troublemakers.

I created another playbook for James Mullen’s Troublemakers.

I created another playbook for James Mullen’s Troublemakers. The Social Butterfly is the counterpart to the Wallflower. I wanted it to stand out from the Mouth and the Royal. The mouth just says whatever comes to mind. The Social Butterfly is socially aware and can be tactful and reticent. The Royal is a boss. The Social Butterfly is a leader. Also, I’m not thrilled with the make-up ability, so suggestions would be helpful.

Edit: A Few changes have been made after feedback, such as a much better fall out move.

So after a bit of an absence I have created another playbook for James Mullen’s Troublemakers: The Wallflower.

So after a bit of an absence I have created another playbook for James Mullen’s Troublemakers: The Wallflower.

So after a bit of an absence I have created another playbook for James Mullen’s Troublemakers: The Wallflower. As always feedback is appreciated.

Edit: Updated after some feedback.

So the other day I was thinking about Avatar World by Max Hervieux, and was delighted to discover it had become…

So the other day I was thinking about Avatar World by Max Hervieux, and was delighted to discover it had become…

So the other day I was thinking about Avatar World by Max Hervieux, and was delighted to discover it had become Legend of the Elements. I bought and enjoyed it, especially the new playbooks. However I felt that one major archetype was missing. There was no lovable rogue. So I created my own. The Scoundrel can represent anything from mischievous kid/thief to Robin Hood-eque rebel leader. This is the first build and I would really love any feedback anyone could give, especially since this is my first time making a playbook for this particular game (and I’m pretty inexperienced anyway).

My third and final (at least for now , since I want to focus on improving the ones I have) playbook for James…

My third and final (at least for now , since I want to focus on improving the ones I have) playbook for James…

My third and final (at least for now , since I want to focus on improving the ones I have) playbook for James Mullen’s Troublemakers. This is the Hippie. After the last two books I did I wanted to create one with a more magical bent. As always feedback is welcomed and encouraged. I would particularly like feedback on the Wise Advice move. I’m have this nagging feeling I’m onto something, but that it could be a lot better.

Edit: Updated after feedback.