Fans of supernatural teenage drama are recommended to check out Shade the Changing Girl.

Fans of supernatural teenage drama are recommended to check out Shade the Changing Girl.

Fans of supernatural teenage drama are recommended to check out Shade the Changing Girl. As an avid fan of the 90s incarnation of the comic, I’m a massive fan, and this new iteration is very Monsterhearts-y.

http://www.comicsbeat.com/young-animal-review-why-shade-the-changing-girl-1-is-the-surreal-beautiful-fever-dream-comic-you-need-right-now/

London Indiemeet regular Helen Gould has written these excellent skins based on Greek myth and tragedies.

London Indiemeet regular Helen Gould has written these excellent skins based on Greek myth and tragedies.

London Indiemeet regular Helen Gould has written these excellent skins based on Greek myth and tragedies. Check them out!

http://www.londonindierpg.com/2016/07/helen-goulds-classical-monsterhearts/

I’m working on my first campaign of Urban Shadows; I love the game, but one thing really bothers me: guns.

I’m working on my first campaign of Urban Shadows; I love the game, but one thing really bothers me: guns.

I’m working on my first campaign of Urban Shadows; I love the game, but one thing really bothers me: guns.

I guess it might make sense for all the PCs to have firearms in a U.S. city, but in Europe it’s more of an exception. And I’m not hugely comfortable with the assumption that it would be the norm. It doesn’t feel cool or edgy to me; it just feels horrible.

In the interests of not reinventing the wheel, has anyone already come up with alternative gear lists for each playbook? I’m not planning on outlawing firearms or anything like that; just deemphasising them (and thus making owning one more of a big deal).

I’ve run Sagas a couple of times and enjoyed it tremendously on each occasion.

I’ve run Sagas a couple of times and enjoyed it tremendously on each occasion.

I’ve run Sagas a couple of times and enjoyed it tremendously on each occasion. But one thing that causes me to get very confused is the interlocking workings of the Man’s various moves, got-wood-for-sheep et al. It tends to get very fiddly, and while some moves are session specific, other moves are season specific. I end up getting very lost.

Does anyone else find this, and is there any guidance online I could read?