I had this idea for a new Fallen Empires playbook: the Beastmaster.

I had this idea for a new Fallen Empires playbook: the Beastmaster.

I had this idea for a new Fallen Empires playbook: the Beastmaster. It’s still pretty half-baked, but despite liking what I’ve got so far I’m not really sure what else to do with the concept. So I figured maybe comments, critiques & suggestions would help keep me moving on it:

The Beastmaster, a Fallen Empires playbook:

Name:

– Dar, Maax, Tal, Zed, Sacco, Tils

– Kiri, Bonta

Stats:

– Cool +2, Hard =0, Hot -1, Sharp -1, Weird +2

– Cool +2, Hard +1, Hot =0, Sharp -1, Weird +1

– Cool +2, Hard +1, Hot -1, Sharp =0, Weird +1

– Cool +2, Hard -1, Hot +1, Sharp +1, Weird =0

Beastmaster Moves:

• Beastly Companion: You have a companion, detail it. When you want it to perform a specific action roll +cool. On a 10+ it does it, on a 7-9 there is a cost. On a miss the action imperils you or the companion. Otherwise it will act according to its nature, though never in a way to intentionally imperil you or itself.

o Self Sufficient: Each beast costs -1 Keep (minimum of zero) at the beginning of a session.

o Through Their Eyes: Your bond with your beasts is such that with concentration you can view the world through their senses (one companion at a time). If you Read A Person or Situation from this perspective, roll +weird.

Equipment:

– A hand weapon (scimitar, woodsman’s axe, hunting spear).

– Coin or goods worth 2 Keep.

– Clothing suitable to your look, which may include light armour (1 armour).

Beastly Companions: (tricksy=, savage=, fast=, tags)

Choose one of the below, then assign +1 & =0 to it’s other two stats.

– Avian (fast +2)

– Sneak (tricksy +2)

– Large predator (savage +2)

Does anyone know of an easy hack, maybe something like the Bakeneko Project for the Sprawl, that would add mutant…

Does anyone know of an easy hack, maybe something like the Bakeneko Project for the Sprawl, that would add mutant…

Does anyone know of an easy hack, maybe something like the Bakeneko Project for the Sprawl, that would add mutant animals into core Apocalypse World?

I was browsing through the forum yesterday and some posts in the old mediography thread gave me the idea for the…

I was browsing through the forum yesterday and some posts in the old mediography thread gave me the idea for the…

I was browsing through the forum yesterday and some posts in the old mediography thread gave me the idea for the Endless Tenement. I managed to jot down a small paragraph before work picked up:

“A claustrophobic apocalypse set in a seemingly never-ending, Kwaloon-like, tenement. No-one has ever been outside the twisting halls & alleyways, though in some courtyards a pinprick of sunlight can be seen above. (or is it just random light reflecting off a miles hight glass ceiling?) From time to time brave souls will set out to find the rumoured/legendary roof or street. None return.”

People grow plants in indoor hydroponic gardens. Various food courts are repurposed into dingy farmer’s markets; shopping concourses into scavenger’s flea markets. There is no law but the local. Levels/districts/neighborhoods band together against raiders, neighbors and the unknown.

Now I know I’ll probably never get to run or play in this setting seed, but it kinda struck me such that I really wanted to share it.

Maybe not so oddly, the one playbook that doesn’t seem like it fits like, at all, is the Driver. Which is figure is pretty acceptable losses. Though I’d be curious if anyone had an idea for incorporating them into such a cramped, roadless landscape.